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Re: Standardization
I think your too nice of a guy :) If people don't contribute material
then they don't get into the writeup. Its pretty simple. The setting
coordinator (when approving adventures) should require that any new
places (and important actors) are documented. GMs should offer players a
couple of eeps to writeup a favorite location, etc... (always trying to
get other people to do my work...). I know I've given xp away to people
for writing up people, places, things and for drawing pictures
(including of their own adventurers). Adventurers are as much a part of
the setting as the bars and actors.
-Steve
>
>
> Yes, I am still compling write-ups and making note of things in
Rougtero
> as well as Lojem.
>
> I, for one, tend to like things well defined both when I play and
> when I GM. It is easier for me to GM when I know relative distances,
the
> gender of the high priest of bla (a small but growing religion), or
> whether or not there is a map-maker in town. I know that there are
those
> that disagree with setting everything down - they prefer a more loose
> GMing style. I have no problems with such and I have neither the
desire
> nor the time to name every resident and give them race, occupation,
> motive,...
>
> There are some problems, though, in how specific to get. I figured,
since
> towns tend to have 'areas,' I'd draw lines on a map and have
discriptions
> such as "residential", "business/services", "warehouses and shipping
> stores" and the like. It wouldn't mean that there would be no houses
or
> apartments in the business district or that you wouldn't find a
fishing
> gear shop in the business section; just that those are the places
where
> the majority of such places would be.
>
> Another problem is that I have gotten very little information about
things
> in town or on Lojem. A couple of times, I have made requests for GMs
and
> players to send me information on their things in Rougtero. But I
have
> gotten very little response. Brandon gave me a write-up on Selica-Ja;
a
> copuple others on a bar or shop in Rougtero; but very little else.
Don't
> get me wrong - I'm not placing any blame. Believe me, I know how busy
> people get. But I just don't want a write-up of only my stuff - it
would
> be incomplete and unfair to both the players and the GMs.
>
> So, I suppose that I need help. Steve, Wright, anyone else: any
> suggestions?
>
>
> Thanks in advance,
> BJ
>
>
>
> On Wed, 6 Oct 1999, Foo wrote:
>
> > Hmm...replying to my own mail. Embarrasing.
> >
> > At any rate, this reply was a tad hasty. I think some of the
> > disorganization the club has been experiencing lately is due to some
of
> > the disorganization of the setting. We need to have some things
down in
> > writing as an errata or addendum for players and GMs that dictate
some
> > specific things such as locations, what actually exists so far in
> > Rougtero, etc. I would be more than happy to write up descriptions
for a
> > few things. Are you still compiling Rougtero data, BJ? If you're
too
> > busy, I could easily take up some of the slack. I could even write
up
> > some stuff in Port Haven if no one has begun anything along those
lines
> > yet. At any rate, give me some feedback.
> >
> > As to Dan being a campaign coordinator, I'm of the opinion that he's
been
> > doing a pretty decent job since before I was born and should
continue to.
> >
> > -*********************************-
> > - Joel Gunderson -
> > - fooboy@laf.cioe.com -
> > - Die, v.: -
> > - To stop sinning suddenly. -
> > - -- Elbert Hubbard -
> > -*********************************-
> >
> > On Wed, 6 Oct 1999, Foo wrote:
> >
> > > Blunt, but true. We need to standardize.
> > >
> > > -*********************************-
> > > - Joel Gunderson -
> > > - fooboy@laf.cioe.com -
> > > - Die, v.: -
> > > - To stop sinning suddenly. -
> > > - -- Elbert Hubbard -
> > > -*********************************-
> > >
> > > On Tue, 5 Oct 1999, Michael Kilgore wrote:
> > >
> > > > This is where I differ in opinion concerning Dan. Dan abandoned
the
> > > > position last year and hence I do not consider him to be the
campaign
> > > > moderator any longer. We do need a new campaign moderator, one
who attends
> > > > at least once every two weeks. Last time I checked none of our
senior GMs
> > > > or Dan show up regularly. It has been at least two months since
I seen
> > > > Wright at any meetings. I think it has been about three weeks
since Lyle
> > > > last shown up. And Dan, has had an absence of NINE TO TEN
MONTHS. I am
> > > > very certain that I am not the only one of this opinion as
demonstrated
> > > > what happened last weekend.
> > > >
> > > > While I give credit to Dan for what he has done, he has not been
giving the
> > > > leadership that the campaign needs as of late. If he should
change his
> > > > mind (and the club as a whole, including non-student players and
> > > > non-student GMs, agrees) and takes charge of the campaign as a
campaign
> > > > moderator should, my opinion is not going to change.
> > > >
> > > > I don't think the bickering and arguing was due entirely upon
what happened
> > > > with your adventure. It is a symptom of a greater ill in the
club. The
> > > > club does not have consistent and regular leadership in respects
to the
> > > > campaign. Things are not going to get better until the campaign
gets it.
> > > >
> > > > Thanks,
> > > > Mike
> > > >
> > > > -----Original Message-----
> > > > From: Brandon Stenger [SMTP:bh010296@prodigy.net]
> > > > Sent: Monday, October 04, 1999 11:23 PM
> > > > To: m.a.kilgore@worldnet.att.net
> > > > Cc: GM List
> > > > Subject: RE: Nexus-remove
> > > >
> > > > > C) Once in every six months is the rule but out of courtesy
of other GMs
> > > > > you should not make earth-shattering changes without
consulting
> > > > > them. And
> > > > > consulting Dan who has not GMs or played games in the last six
> > > > > months other
> > > > > than the newby games may have been faulty. I understand that
you
> > > > > might not
> > > > > have realized you made a mistake in consulting Dan. Lyle
would
> > > > > have been a
> > > > > much better choice.
> > > >
> > > > I do not now, nor will I ever, acknowledge making a mistake in
consulting
> > > > Dan. He is the campaign coordinator, as well as the GM who
created the
> > > > Nexus, a plot device that featured heavily in my intended
adventure. He
> > > > allowed me to eliminate his plot device and run my adventure
entirely as I
> > > > planned.
> > > >
> > > > For those of you that GM regularly in Rougtero, this is how it
is supposed
> > > > to work. You create a summary of your planned adventure, you
email it to
> > > > Dan
> > > > or make arrangements to discuss it with him in person. As the
campaign
> > > > coordinator it is then his right to ask you to change any or all
of your
> > > > intended plot. Speaking from experience, I can say that he is
more than
> > > > willing to help you do so. This is the procedure that I have
followed every
> > > > time I have started a plotline, or wanted to GM a one-off
adventure. It's
> > > > his campaign, and by NOT consulting Dan you do him a disservice.
> > > >
> > > > How many GMs willingly accept the 5000 experience point bounty
that was
> > > > placed on GMing an adventure? If you recall, that bounty was for
adventures
> > > > approved by the campaign coordinator. Quite simply, unless you
run your
> > > > plot
> > > > by Dan first, you don't deserve it.
> > > >
> > > > Also, on a related note, I would like to say how very
disappointed I was
> > > > Saturday night in the behaviours of a few members of the Fantasy
Club.
> > > > Calling for an election of a new campaign coordinator just
because
> > > > something
> > > > happened in a game that was upsetting to you is, at best,
childish. Dan has
> > > > put years of work into this campaign and this system, and to put
forward
> > > > the
> > > > idea of simply tossing him out because you have an evening with
which you
> > > > are dissatisfied is something to be ashamed of.
> > > >
> > > > Brandon
> > > >
> > > >
> > > >
> > >
> > >
> >
> >
>