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Standardization
Yes, I am still compling write-ups and making note of things in Rougtero
as well as Lojem.
I, for one, tend to like things well defined both when I play and
when I GM. It is easier for me to GM when I know relative distances, the
gender of the high priest of bla (a small but growing religion), or
whether or not there is a map-maker in town. I know that there are those
that disagree with setting everything down - they prefer a more loose
GMing style. I have no problems with such and I have neither the desire
nor the time to name every resident and give them race, occupation,
motive,...
There are some problems, though, in how specific to get. I figured, since
towns tend to have 'areas,' I'd draw lines on a map and have discriptions
such as "residential", "business/services", "warehouses and shipping
stores" and the like. It wouldn't mean that there would be no houses or
apartments in the business district or that you wouldn't find a fishing
gear shop in the business section; just that those are the places where
the majority of such places would be.
Another problem is that I have gotten very little information about things
in town or on Lojem. A couple of times, I have made requests for GMs and
players to send me information on their things in Rougtero. But I have
gotten very little response. Brandon gave me a write-up on Selica-Ja; a
copuple others on a bar or shop in Rougtero; but very little else. Don't
get me wrong - I'm not placing any blame. Believe me, I know how busy
people get. But I just don't want a write-up of only my stuff - it would
be incomplete and unfair to both the players and the GMs.
So, I suppose that I need help. Steve, Wright, anyone else: any
suggestions?
Thanks in advance,
BJ
On Wed, 6 Oct 1999, Foo wrote:
> Hmm...replying to my own mail. Embarrasing.
>
> At any rate, this reply was a tad hasty. I think some of the
> disorganization the club has been experiencing lately is due to some of
> the disorganization of the setting. We need to have some things down in
> writing as an errata or addendum for players and GMs that dictate some
> specific things such as locations, what actually exists so far in
> Rougtero, etc. I would be more than happy to write up descriptions for a
> few things. Are you still compiling Rougtero data, BJ? If you're too
> busy, I could easily take up some of the slack. I could even write up
> some stuff in Port Haven if no one has begun anything along those lines
> yet. At any rate, give me some feedback.
>
> As to Dan being a campaign coordinator, I'm of the opinion that he's been
> doing a pretty decent job since before I was born and should continue to.
>
> -*********************************-
> - Joel Gunderson -
> - fooboy@laf.cioe.com -
> - Die, v.: -
> - To stop sinning suddenly. -
> - -- Elbert Hubbard -
> -*********************************-
>
> On Wed, 6 Oct 1999, Foo wrote:
>
> > Blunt, but true. We need to standardize.
> >
> > -*********************************-
> > - Joel Gunderson -
> > - fooboy@laf.cioe.com -
> > - Die, v.: -
> > - To stop sinning suddenly. -
> > - -- Elbert Hubbard -
> > -*********************************-
> >
> > On Tue, 5 Oct 1999, Michael Kilgore wrote:
> >
> > > This is where I differ in opinion concerning Dan. Dan abandoned the
> > > position last year and hence I do not consider him to be the campaign
> > > moderator any longer. We do need a new campaign moderator, one who attends
> > > at least once every two weeks. Last time I checked none of our senior GMs
> > > or Dan show up regularly. It has been at least two months since I seen
> > > Wright at any meetings. I think it has been about three weeks since Lyle
> > > last shown up. And Dan, has had an absence of NINE TO TEN MONTHS. I am
> > > very certain that I am not the only one of this opinion as demonstrated
> > > what happened last weekend.
> > >
> > > While I give credit to Dan for what he has done, he has not been giving the
> > > leadership that the campaign needs as of late. If he should change his
> > > mind (and the club as a whole, including non-student players and
> > > non-student GMs, agrees) and takes charge of the campaign as a campaign
> > > moderator should, my opinion is not going to change.
> > >
> > > I don't think the bickering and arguing was due entirely upon what happened
> > > with your adventure. It is a symptom of a greater ill in the club. The
> > > club does not have consistent and regular leadership in respects to the
> > > campaign. Things are not going to get better until the campaign gets it.
> > >
> > > Thanks,
> > > Mike
> > >
> > > -----Original Message-----
> > > From: Brandon Stenger [SMTP:bh010296@prodigy.net]
> > > Sent: Monday, October 04, 1999 11:23 PM
> > > To: m.a.kilgore@worldnet.att.net
> > > Cc: GM List
> > > Subject: RE: Nexus-remove
> > >
> > > > C) Once in every six months is the rule but out of courtesy of other GMs
> > > > you should not make earth-shattering changes without consulting
> > > > them. And
> > > > consulting Dan who has not GMs or played games in the last six
> > > > months other
> > > > than the newby games may have been faulty. I understand that you
> > > > might not
> > > > have realized you made a mistake in consulting Dan. Lyle would
> > > > have been a
> > > > much better choice.
> > >
> > > I do not now, nor will I ever, acknowledge making a mistake in consulting
> > > Dan. He is the campaign coordinator, as well as the GM who created the
> > > Nexus, a plot device that featured heavily in my intended adventure. He
> > > allowed me to eliminate his plot device and run my adventure entirely as I
> > > planned.
> > >
> > > For those of you that GM regularly in Rougtero, this is how it is supposed
> > > to work. You create a summary of your planned adventure, you email it to
> > > Dan
> > > or make arrangements to discuss it with him in person. As the campaign
> > > coordinator it is then his right to ask you to change any or all of your
> > > intended plot. Speaking from experience, I can say that he is more than
> > > willing to help you do so. This is the procedure that I have followed every
> > > time I have started a plotline, or wanted to GM a one-off adventure. It's
> > > his campaign, and by NOT consulting Dan you do him a disservice.
> > >
> > > How many GMs willingly accept the 5000 experience point bounty that was
> > > placed on GMing an adventure? If you recall, that bounty was for adventures
> > > approved by the campaign coordinator. Quite simply, unless you run your
> > > plot
> > > by Dan first, you don't deserve it.
> > >
> > > Also, on a related note, I would like to say how very disappointed I was
> > > Saturday night in the behaviours of a few members of the Fantasy Club.
> > > Calling for an election of a new campaign coordinator just because
> > > something
> > > happened in a game that was upsetting to you is, at best, childish. Dan has
> > > put years of work into this campaign and this system, and to put forward
> > > the
> > > idea of simply tossing him out because you have an evening with which you
> > > are dissatisfied is something to be ashamed of.
> > >
> > > Brandon
> > >
> > >
> > >
> >
> >
>
>