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Standardization





Yes, I am still compling write-ups and making note of things in Rougtero
as well as Lojem. 

I, for one, tend to like things well defined both when I play and
when I GM.  It is easier for me to GM when I know relative distances, the
gender of the high priest of bla (a small but growing religion), or
whether or not there is a map-maker in town.  I know that there are those
that disagree with setting everything down - they prefer a more loose
GMing style.  I have no problems with such and I have neither the desire
nor the time to name every resident and give them race, occupation,
motive,...  

There are some problems, though, in how specific to get.  I figured, since
towns tend to have 'areas,' I'd draw lines on a map and have discriptions
such as "residential", "business/services", "warehouses and shipping
stores" and the like. It wouldn't mean that there would be no houses or
apartments in the business district or that you wouldn't find a fishing
gear shop in the business section; just that those are the places where
the majority of such places would be.

Another problem is that I have gotten very little information about things
in town or on Lojem.  A couple of times, I have made requests for GMs and
players to send me information on their things in Rougtero.  But I have
gotten very little response.  Brandon gave me a write-up on Selica-Ja; a
copuple others on a bar or shop in Rougtero; but very little else.  Don't
get me wrong - I'm not placing any blame.  Believe me, I know how busy
people get.  But I just don't want a write-up of only my stuff - it would
be incomplete and unfair to both the players and the GMs.

So, I suppose that I need help.  Steve, Wright, anyone else: any
suggestions?


Thanks in advance,
BJ



On Wed, 6 Oct 1999, Foo wrote:

> Hmm...replying to my own mail.  Embarrasing.  
> 
> At any rate, this reply was a tad hasty.  I think some of the
> disorganization the club has been experiencing lately is due to some of
> the disorganization of the setting.  We need to have some things down in
> writing as an errata or addendum for players and GMs that dictate some
> specific things such as locations, what actually exists so far in
> Rougtero, etc.  I would be more than happy to write up descriptions for a
> few things.  Are you still compiling Rougtero data, BJ?  If you're too
> busy, I could easily take up some of the slack.  I could even write up
> some stuff in Port Haven if no one has begun anything along those lines
> yet.  At any rate, give me some feedback.
> 
> As to Dan being a campaign coordinator, I'm of the opinion that he's been
> doing a pretty decent job since before I was born and should continue to.
> 
>  -*********************************-
> -  Joel Gunderson                   -         
> -  fooboy@laf.cioe.com              -
> -  Die, v.:                         -
> -         To stop sinning suddenly. -
> -                 -- Elbert Hubbard -
>  -*********************************-
> 
> On Wed, 6 Oct 1999, Foo wrote:
> 
> > Blunt, but true.  We need to standardize.
> > 
> >  -*********************************-
> > -  Joel Gunderson                   -         
> > -  fooboy@laf.cioe.com              -
> > -  Die, v.:                         -
> > -         To stop sinning suddenly. -
> > -                 -- Elbert Hubbard -
> >  -*********************************-
> > 
> > On Tue, 5 Oct 1999, Michael Kilgore wrote:
> > 
> > > This is where I differ in opinion concerning Dan.  Dan abandoned the 
> > > position last year and hence I do not consider him to be the campaign 
> > > moderator any longer.  We do need a new campaign moderator, one who attends 
> > > at least once every two weeks.  Last time I checked none of our senior GMs 
> > > or Dan show up regularly.  It has been at least two months since I seen 
> > > Wright at any meetings.  I think it has been about three weeks since Lyle 
> > > last shown up.  And Dan, has had an absence of NINE TO TEN MONTHS.  I am 
> > > very certain that I am not the only one of this opinion as demonstrated 
> > > what happened last weekend.
> > > 
> > > While I give credit to Dan for what he has done, he has not been giving the 
> > > leadership that the campaign needs as of late.  If he should change his 
> > > mind (and the club as a whole, including non-student players and 
> > > non-student GMs, agrees) and takes charge of the campaign as a campaign 
> > > moderator should, my opinion is not going to change.
> > > 
> > > I don't think the bickering and arguing was due entirely upon what happened 
> > > with your adventure.  It is a symptom of a greater ill in the club.  The 
> > > club does not have consistent and regular leadership in respects to the 
> > > campaign.  Things are not going to get better until the campaign gets it.
> > > 
> > > Thanks,
> > > Mike
> > > 
> > > -----Original Message-----
> > > From:	Brandon Stenger [SMTP:bh010296@prodigy.net]
> > > Sent:	Monday, October 04, 1999 11:23 PM
> > > To:	m.a.kilgore@worldnet.att.net
> > > Cc:	GM List
> > > Subject:	RE: Nexus-remove
> > > 
> > > > C)  Once in every six months is the rule but out of courtesy of other GMs
> > > > you should not make earth-shattering changes without consulting
> > > > them.  And
> > > > consulting Dan who has not GMs or played games in the last six
> > > > months other
> > > > than the newby games may have been faulty.  I understand that you
> > > > might not
> > > > have realized you made a mistake in consulting Dan.  Lyle would
> > > > have been a
> > > > much better choice.
> > > 
> > > I do not now, nor will I ever, acknowledge making a mistake in consulting
> > > Dan. He is the campaign coordinator, as well as the GM who created the
> > > Nexus, a plot device that featured heavily in my intended adventure. He
> > > allowed me to eliminate his plot device and run my adventure entirely as I
> > > planned.
> > > 
> > > For those of you that GM regularly in Rougtero, this is how it is supposed
> > > to work. You create a summary of your planned adventure, you email it to 
> > > Dan
> > > or make arrangements to discuss it with him in person. As the campaign
> > > coordinator it is then his right to ask you to change any or all of your
> > > intended plot. Speaking from experience, I can say that he is more than
> > > willing to help you do so. This is the procedure that I have followed every
> > > time I have started a plotline, or wanted to GM a one-off adventure. It's
> > > his campaign, and by NOT consulting Dan you do him a disservice.
> > > 
> > > How many GMs willingly accept the 5000 experience point bounty that was
> > > placed on GMing an adventure? If you recall, that bounty was for adventures
> > > approved by the campaign coordinator. Quite simply, unless you run your 
> > > plot
> > > by Dan first, you don't deserve it.
> > > 
> > > Also, on a related note, I would like to say how very disappointed I was
> > > Saturday night in the behaviours of a few members of the Fantasy Club.
> > > Calling for an election of a new campaign coordinator just because 
> > > something
> > > happened in a game that was upsetting to you is, at best, childish. Dan has
> > > put years of work into this campaign and this system, and to put forward 
> > > the
> > > idea of simply tossing him out because you have an evening with which you
> > > are dissatisfied is something to be ashamed of.
> > > 
> > > Brandon
> > > 
> > > 
> > > 
> > 
> > 
> 
>