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RE: I guess it _was_ a busy weekend...
Ok. Thanks!
-*********************************-
- Joel Gunderson -
- fooboy@laf.cioe.com -
- Die, v.: -
- To stop sinning suddenly. -
- -- Elbert Hubbard -
-*********************************-
On Tue, 5 Oct 1999, Brandon Stenger wrote:
> Seriously though, while no one has experimented with it, Dan and I only
> specifically talked about Otherworld portals. I would ask Dan for his
> opinion because I was amazed that the Nexus affected all those other spells
> in the first place.
>
> Brandon
>
> > -----Original Message-----
> > From: Foo [mailto:fooboy@laf.cioe.com]
> > Sent: Tuesday, October 05, 1999 3:03 PM
> > To: Lyle H Janney
> > Cc: gmlist@cioe.com; 'Michael Kilgore'
> > Subject: Re: I guess it _was_ a busy weekend...
> >
> >
> > Damn, that was long. ;)
> >
> > At any rate, BRANDON, my air mage, the friendly and lovable Goragon, walks
> > into the middle of the marketplace and gingerly casts Send/Call object.
> > Does it work? Do I explode? Etc...
> >
> > The thing I need to know here all the rules for dimensional spells in this
> > radius (the size and placement of the area of affect would be handy as
> > well) because they have a possibility of affecting my adventure this
> > weekend.
> >
> > -*********************************-
> > - Joel Gunderson -
> > - fooboy@laf.cioe.com -
> > - Die, v.: -
> > - To stop sinning suddenly. -
> > - -- Elbert Hubbard -
> > -*********************************-
> >
> > On Tue, 5 Oct 1999, Lyle H Janney wrote:
> >
> > > Okay, the first thing I want to say is:
> > >
> > > When my only active character, Math, returns from his latest training
> > > session in Port Haven to find out about the recent events (this would
> > > have been around 7/3, or about 3 weeks from the closing of the Nexus)
> > > he would have jumped for joy and strongly argued _for_ the closing.
> > > He has long felt that the Nexus was a military liability,
> > especially with
> > > the upcoming increase in confrontations between the forces of Light
> > > and Darkness. In fact, the 'portal dead-zone' around Rougtero has
> > > further added to its defensibility. Yes, Math is very happy about this.
> > > Mike, how does Lexeer feel about it? Does she want to go home?
> > > We can handle this discussion via direct email.
> > >
> > > Now to the crux of the matter. For my part, while I agree that since
> > > the Nexus was Dan's plot device and he was the only one that really
> > > _needed_ to be consulted, I was under the impression that all GM's
> > > would try to work together to keep from stepping on each other's toes
> > > as a result of _planned_ adventure sequences. I and, as evidenced
> > > by their reactions (appropriate/mature or not), several others were
> > > taken off-guard by the events surrounding Brandon's adventure. If
> > > at all possible, I really don't want to see it happen again.
> > Don't get me
> > > wrong, I'm not on a high-horse here; I know I've done the very same
> > > kind of thing to other GM's in the past, but understand that people do
> > > change and they do learn from their mistakes. This whole situation
> > > might not have blown up if Brandon had tried, before the 'bomb' was
> > > dropped, to work with the affected GM's. It's a touchy situation, tho,
> > > since doing so would have tipped his hand and any less-than-mature
> > > GM could have raised a stink even before the adventure got underway.
> > > I'd like to think that all of us GM's are mature and interested
> > in working
> > > together towards advancing the enjoyment of the game for all players,
> > > but time and time again one or more make it political or personal (and,
> > > I think, we have _all_ been guilty of that; _everyone_ on this
> > list as well
> > > as all others who have been or should be). At any rate, the deed has
> > > been done and the best thing to do is pick up the pieces and see what
> > > kind of damage control can be done for each our respective plot lines.
> > >
> > > My plot lines will be slightly modified, but they are for the most part
> > > unharmed. Several of us have been talking for some time about the
> > > possibility of moving the primary setting to Port Haven for a while, and
> > > I think this is a viable idea (esp. since all portals there are
> > unaffected).
> > > Also, just to make sure there is no confusion, the Nexus is gone, but
> > > the Hall of Doors (a much older plot device set up by, I believe, John
> > > Gamble many years ago) still resides protected in the undersea sludgy
> > > ruins of Karfelon (only accessible via an Otherworlds portal since the
> > > actual Hall itself is trans-dimensional). Anyone using the
> > Hall as a plot
> > > device only needs to set up another Otherworlds portal outside of the
> > > radius (which _still_ needs to be determined in character) and send a
> > > party in to search out the correct doors. Oh, and what about the other
> > > dimensional spells; are they also affected by the 'dead-zone'? All this
> > > needs to be determined in character, so there you have at least a few
> > > instant adventure hooks. Mind you, I think it would have been nice to
> > > allow at least one week's worth of adventures to occur before the Nexus
> > > actually ceased to exist (Greg had a really good idea for
> > that), especially
> > > since there was no warning to the affected GM's, but I certainly could
> > > not support any idea that would result in a retraction of the events.
> > >
> > > I sure wish I had been there this past weekend. For one, it sounded
> > > like Brandon ran one helluva game that I would have really enjoyed.
> > > Second, it sounds like someone really needed to be there to moderate
> > > some personal interactions. To everyone who got overheated by this
> > > series of events, as one of the previous advisors of the club,
> > I'd like to
> > > recommend a great way to deal with stress. Never respond to any
> > > adverse situation with the first thing that comes to mind; let
> > everything
> > > sink in, take a few deep breaths, and think about how you want to be
> > > a part of the situation. You can let it control you, or you can control
> > > it; the choice is yours.
> > >
> > > Lyle
> > >
> > >
> >
>
>