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RE: I guess it _was_ a busy weekend...



Seriously though, while no one has experimented with it, Dan and I only
specifically talked about Otherworld portals. I would ask Dan for his
opinion because I was amazed that the Nexus affected all those other spells
in the first place.

Brandon

> -----Original Message-----
> From: Foo [mailto:fooboy@laf.cioe.com]
> Sent: Tuesday, October 05, 1999 3:03 PM
> To: Lyle H Janney
> Cc: gmlist@cioe.com; 'Michael Kilgore'
> Subject: Re: I guess it _was_ a busy weekend...
>
>
> Damn, that was long. ;)
>
> At any rate, BRANDON, my air mage, the friendly and lovable Goragon, walks
> into the middle of the marketplace and gingerly casts Send/Call object.
> Does it work?  Do I explode? Etc...
>
> The thing I need to know here all the rules for dimensional spells in this
> radius (the size and placement of the area of affect would be handy as
> well) because they have a possibility of affecting my adventure this
> weekend.
>
>  -*********************************-
> -  Joel Gunderson                   -
> -  fooboy@laf.cioe.com              -
> -  Die, v.:                         -
> -         To stop sinning suddenly. -
> -                 -- Elbert Hubbard -
>  -*********************************-
>
> On Tue, 5 Oct 1999, Lyle H Janney wrote:
>
> > Okay, the first thing I want to say is:
> >
> > When my only active character, Math, returns from his latest training
> > session in Port Haven to find out about the recent events (this would
> > have been around 7/3, or about 3 weeks from the closing of the Nexus)
> > he would have jumped for joy and strongly argued _for_ the closing.
> > He has long felt that the Nexus was a military liability,
> especially with
> > the upcoming increase in confrontations between the forces of Light
> > and Darkness.  In fact, the 'portal dead-zone' around Rougtero has
> > further added to its defensibility.  Yes, Math is very happy about this.
> > Mike, how does Lexeer feel about it?  Does she want to go home?
> > We can handle this discussion via direct email.
> >
> > Now to the crux of the matter.  For my part, while I agree that since
> > the Nexus was Dan's plot device and he was the only one that really
> > _needed_ to be consulted, I was under the impression that all GM's
> > would try to work together to keep from stepping on each other's toes
> > as a result of _planned_ adventure sequences.  I and, as evidenced
> > by their reactions (appropriate/mature or not), several others were
> > taken off-guard by the events surrounding Brandon's adventure.  If
> > at all possible, I really don't want to see it happen again.
> Don't get me
> > wrong, I'm not on a high-horse here; I know I've done the very same
> > kind of thing to other GM's in the past, but understand that people do
> > change and they do learn from their mistakes.  This whole situation
> > might not have blown up if Brandon had tried, before the 'bomb' was
> > dropped, to work with the affected GM's.  It's a touchy situation, tho,
> > since doing so would have tipped his hand and any less-than-mature
> > GM could have raised a stink even before the adventure got underway.
> > I'd like to think that all of us GM's are mature and interested
> in working
> > together towards advancing the enjoyment of the game for all players,
> > but time and time again one or more make it political or personal (and,
> > I think, we have _all_ been guilty of that; _everyone_ on this
> list as well
> > as all others who have been or should be).  At any rate, the deed has
> > been done and the best thing to do is pick up the pieces and see what
> > kind of damage control can be done for each our respective plot lines.
> >
> > My plot lines will be slightly modified, but they are for the most part
> > unharmed.  Several of us have been talking for some time about the
> > possibility of moving the primary setting to Port Haven for a while, and
> > I think this is a viable idea (esp. since all portals there are
> unaffected).
> > Also, just to make sure there is no confusion, the Nexus is gone, but
> > the Hall of Doors (a much older plot device set up by, I believe, John
> > Gamble many years ago) still resides protected in the undersea sludgy
> > ruins of Karfelon (only accessible via an Otherworlds portal since the
> > actual Hall itself is trans-dimensional).  Anyone using the
> Hall as a plot
> > device only needs to set up another Otherworlds portal outside of the
> > radius (which _still_ needs to be determined in character) and send a
> > party in to search out the correct doors.  Oh, and what about the other
> > dimensional spells; are they also affected by the 'dead-zone'?  All this
> > needs to be determined in character, so there you have at least a few
> > instant adventure hooks.  Mind you, I think it would have been nice to
> > allow at least one week's worth of adventures to occur before the Nexus
> > actually ceased to exist (Greg had a really good idea for
> that), especially
> > since there was no warning to the affected GM's, but I certainly could
> > not support any idea that would result in a retraction of the events.
> >
> > I sure wish I had been there this past weekend.  For one, it sounded
> > like Brandon ran one helluva game that I would have really enjoyed.
> > Second, it sounds like someone really needed to be there to moderate
> > some personal interactions.  To everyone who got overheated by this
> > series of events, as one of the previous advisors of the club,
> I'd like to
> > recommend a great way to deal with stress.  Never respond to any
> > adverse situation with the first thing that comes to mind; let
> everything
> > sink in, take a few deep breaths, and think about how you want to be
> > a part of the situation.  You can let it control you, or you can control
> > it; the choice is yours.
> >
> > Lyle
> >
> >
>