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Re: I guess it _was_ a busy weekend...
Damn, that was long. ;)
At any rate, BRANDON, my air mage, the friendly and lovable Goragon, walks
into the middle of the marketplace and gingerly casts Send/Call object.
Does it work? Do I explode? Etc...
The thing I need to know here all the rules for dimensional spells in this
radius (the size and placement of the area of affect would be handy as
well) because they have a possibility of affecting my adventure this
weekend.
-*********************************-
- Joel Gunderson -
- fooboy@laf.cioe.com -
- Die, v.: -
- To stop sinning suddenly. -
- -- Elbert Hubbard -
-*********************************-
On Tue, 5 Oct 1999, Lyle H Janney wrote:
> Okay, the first thing I want to say is:
>
> When my only active character, Math, returns from his latest training
> session in Port Haven to find out about the recent events (this would
> have been around 7/3, or about 3 weeks from the closing of the Nexus)
> he would have jumped for joy and strongly argued _for_ the closing.
> He has long felt that the Nexus was a military liability, especially with
> the upcoming increase in confrontations between the forces of Light
> and Darkness. In fact, the 'portal dead-zone' around Rougtero has
> further added to its defensibility. Yes, Math is very happy about this.
> Mike, how does Lexeer feel about it? Does she want to go home?
> We can handle this discussion via direct email.
>
> Now to the crux of the matter. For my part, while I agree that since
> the Nexus was Dan's plot device and he was the only one that really
> _needed_ to be consulted, I was under the impression that all GM's
> would try to work together to keep from stepping on each other's toes
> as a result of _planned_ adventure sequences. I and, as evidenced
> by their reactions (appropriate/mature or not), several others were
> taken off-guard by the events surrounding Brandon's adventure. If
> at all possible, I really don't want to see it happen again. Don't get me
> wrong, I'm not on a high-horse here; I know I've done the very same
> kind of thing to other GM's in the past, but understand that people do
> change and they do learn from their mistakes. This whole situation
> might not have blown up if Brandon had tried, before the 'bomb' was
> dropped, to work with the affected GM's. It's a touchy situation, tho,
> since doing so would have tipped his hand and any less-than-mature
> GM could have raised a stink even before the adventure got underway.
> I'd like to think that all of us GM's are mature and interested in working
> together towards advancing the enjoyment of the game for all players,
> but time and time again one or more make it political or personal (and,
> I think, we have _all_ been guilty of that; _everyone_ on this list as well
> as all others who have been or should be). At any rate, the deed has
> been done and the best thing to do is pick up the pieces and see what
> kind of damage control can be done for each our respective plot lines.
>
> My plot lines will be slightly modified, but they are for the most part
> unharmed. Several of us have been talking for some time about the
> possibility of moving the primary setting to Port Haven for a while, and
> I think this is a viable idea (esp. since all portals there are unaffected).
> Also, just to make sure there is no confusion, the Nexus is gone, but
> the Hall of Doors (a much older plot device set up by, I believe, John
> Gamble many years ago) still resides protected in the undersea sludgy
> ruins of Karfelon (only accessible via an Otherworlds portal since the
> actual Hall itself is trans-dimensional). Anyone using the Hall as a plot
> device only needs to set up another Otherworlds portal outside of the
> radius (which _still_ needs to be determined in character) and send a
> party in to search out the correct doors. Oh, and what about the other
> dimensional spells; are they also affected by the 'dead-zone'? All this
> needs to be determined in character, so there you have at least a few
> instant adventure hooks. Mind you, I think it would have been nice to
> allow at least one week's worth of adventures to occur before the Nexus
> actually ceased to exist (Greg had a really good idea for that), especially
> since there was no warning to the affected GM's, but I certainly could
> not support any idea that would result in a retraction of the events.
>
> I sure wish I had been there this past weekend. For one, it sounded
> like Brandon ran one helluva game that I would have really enjoyed.
> Second, it sounds like someone really needed to be there to moderate
> some personal interactions. To everyone who got overheated by this
> series of events, as one of the previous advisors of the club, I'd like to
> recommend a great way to deal with stress. Never respond to any
> adverse situation with the first thing that comes to mind; let everything
> sink in, take a few deep breaths, and think about how you want to be
> a part of the situation. You can let it control you, or you can control
> it; the choice is yours.
>
> Lyle
>
>