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Re: I guess it _was_ a busy weekend...
You tool. You can't do player actions on the GM list. You have to phrase
it as a GM thing:
One of my actors used to maintain an otherworld portal where he kept his
gold. It got lost when the Nexus appeared. So... did it come back when
the Nexus left? No right, everything in the Nexus was destroyed? So now
can I assume that my actor is able to cast the otherworld and get back
to it? If not, let me know because I'll need to wipe a level of spells
of that actor.
*grin*
-Steve
> Damn, that was long. ;)
>
> At any rate, BRANDON, my air mage, the friendly and lovable Goragon,
walks
> into the middle of the marketplace and gingerly casts Send/Call
object.
> Does it work? Do I explode? Etc...
>
> The thing I need to know here all the rules for dimensional spells in
this
> radius (the size and placement of the area of affect would be handy as
> well) because they have a possibility of affecting my adventure this
> weekend.
>
> -*********************************-
> - Joel Gunderson -
> - fooboy@laf.cioe.com -
> - Die, v.: -
> - To stop sinning suddenly. -
> - -- Elbert Hubbard -
> -*********************************-
>
> On Tue, 5 Oct 1999, Lyle H Janney wrote:
>
> > Okay, the first thing I want to say is:
> >
> > When my only active character, Math, returns from his latest
training
> > session in Port Haven to find out about the recent events (this
would
> > have been around 7/3, or about 3 weeks from the closing of the
Nexus)
> > he would have jumped for joy and strongly argued _for_ the closing.
> > He has long felt that the Nexus was a military liability, especially
with
> > the upcoming increase in confrontations between the forces of Light
> > and Darkness. In fact, the 'portal dead-zone' around Rougtero has
> > further added to its defensibility. Yes, Math is very happy about
this.
> > Mike, how does Lexeer feel about it? Does she want to go home?
> > We can handle this discussion via direct email.
> >
> > Now to the crux of the matter. For my part, while I agree that
since
> > the Nexus was Dan's plot device and he was the only one that really
> > _needed_ to be consulted, I was under the impression that all GM's
> > would try to work together to keep from stepping on each other's
toes
> > as a result of _planned_ adventure sequences. I and, as evidenced
> > by their reactions (appropriate/mature or not), several others were
> > taken off-guard by the events surrounding Brandon's adventure. If
> > at all possible, I really don't want to see it happen again. Don't
get me
> > wrong, I'm not on a high-horse here; I know I've done the very same
> > kind of thing to other GM's in the past, but understand that people
do
> > change and they do learn from their mistakes. This whole situation
> > might not have blown up if Brandon had tried, before the 'bomb' was
> > dropped, to work with the affected GM's. It's a touchy situation,
tho,
> > since doing so would have tipped his hand and any less-than-mature
> > GM could have raised a stink even before the adventure got underway.
> > I'd like to think that all of us GM's are mature and interested in
working
> > together towards advancing the enjoyment of the game for all
players,
> > but time and time again one or more make it political or personal
(and,
> > I think, we have _all_ been guilty of that; _everyone_ on this list
as well
> > as all others who have been or should be). At any rate, the deed
has
> > been done and the best thing to do is pick up the pieces and see
what
> > kind of damage control can be done for each our respective plot
lines.
> >
> > My plot lines will be slightly modified, but they are for the most
part
> > unharmed. Several of us have been talking for some time about the
> > possibility of moving the primary setting to Port Haven for a while,
and
> > I think this is a viable idea (esp. since all portals there are
unaffected).
> > Also, just to make sure there is no confusion, the Nexus is gone,
but
> > the Hall of Doors (a much older plot device set up by, I believe,
John
> > Gamble many years ago) still resides protected in the undersea
sludgy
> > ruins of Karfelon (only accessible via an Otherworlds portal since
the
> > actual Hall itself is trans-dimensional). Anyone using the Hall as
a plot
> > device only needs to set up another Otherworlds portal outside of
the
> > radius (which _still_ needs to be determined in character) and send
a
> > party in to search out the correct doors. Oh, and what about the
other
> > dimensional spells; are they also affected by the 'dead-zone'? All
this
> > needs to be determined in character, so there you have at least a
few
> > instant adventure hooks. Mind you, I think it would have been nice
to
> > allow at least one week's worth of adventures to occur before the
Nexus
> > actually ceased to exist (Greg had a really good idea for that),
especially
> > since there was no warning to the affected GM's, but I certainly
could
> > not support any idea that would result in a retraction of the
events.
> >
> > I sure wish I had been there this past weekend. For one, it sounded
> > like Brandon ran one helluva game that I would have really enjoyed.
> > Second, it sounds like someone really needed to be there to moderate
> > some personal interactions. To everyone who got overheated by this
> > series of events, as one of the previous advisors of the club, I'd
like to
> > recommend a great way to deal with stress. Never respond to any
> > adverse situation with the first thing that comes to mind; let
everything
> > sink in, take a few deep breaths, and think about how you want to be
> > a part of the situation. You can let it control you, or you can
control
> > it; the choice is yours.
> >
> > Lyle
> >
> >
>