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Re: I guess it _was_ a busy weekend...
Fine. I do what Steve said.
-*********************************-
- Joel Gunderson -
- fooboy@laf.cioe.com -
- Die, v.: -
- To stop sinning suddenly. -
- -- Elbert Hubbard -
-*********************************-
On Tue, 5 Oct 1999, Steven E. Ames wrote:
> You tool. You can't do player actions on the GM list. You have to phrase
> it as a GM thing:
>
> One of my actors used to maintain an otherworld portal where he kept his
> gold. It got lost when the Nexus appeared. So... did it come back when
> the Nexus left? No right, everything in the Nexus was destroyed? So now
> can I assume that my actor is able to cast the otherworld and get back
> to it? If not, let me know because I'll need to wipe a level of spells
> of that actor.
>
> *grin*
>
> -Steve
>
>
> > Damn, that was long. ;)
> >
> > At any rate, BRANDON, my air mage, the friendly and lovable Goragon,
> walks
> > into the middle of the marketplace and gingerly casts Send/Call
> object.
> > Does it work? Do I explode? Etc...
> >
> > The thing I need to know here all the rules for dimensional spells in
> this
> > radius (the size and placement of the area of affect would be handy as
> > well) because they have a possibility of affecting my adventure this
> > weekend.
> >
> > -*********************************-
> > - Joel Gunderson -
> > - fooboy@laf.cioe.com -
> > - Die, v.: -
> > - To stop sinning suddenly. -
> > - -- Elbert Hubbard -
> > -*********************************-
> >
> > On Tue, 5 Oct 1999, Lyle H Janney wrote:
> >
> > > Okay, the first thing I want to say is:
> > >
> > > When my only active character, Math, returns from his latest
> training
> > > session in Port Haven to find out about the recent events (this
> would
> > > have been around 7/3, or about 3 weeks from the closing of the
> Nexus)
> > > he would have jumped for joy and strongly argued _for_ the closing.
> > > He has long felt that the Nexus was a military liability, especially
> with
> > > the upcoming increase in confrontations between the forces of Light
> > > and Darkness. In fact, the 'portal dead-zone' around Rougtero has
> > > further added to its defensibility. Yes, Math is very happy about
> this.
> > > Mike, how does Lexeer feel about it? Does she want to go home?
> > > We can handle this discussion via direct email.
> > >
> > > Now to the crux of the matter. For my part, while I agree that
> since
> > > the Nexus was Dan's plot device and he was the only one that really
> > > _needed_ to be consulted, I was under the impression that all GM's
> > > would try to work together to keep from stepping on each other's
> toes
> > > as a result of _planned_ adventure sequences. I and, as evidenced
> > > by their reactions (appropriate/mature or not), several others were
> > > taken off-guard by the events surrounding Brandon's adventure. If
> > > at all possible, I really don't want to see it happen again. Don't
> get me
> > > wrong, I'm not on a high-horse here; I know I've done the very same
> > > kind of thing to other GM's in the past, but understand that people
> do
> > > change and they do learn from their mistakes. This whole situation
> > > might not have blown up if Brandon had tried, before the 'bomb' was
> > > dropped, to work with the affected GM's. It's a touchy situation,
> tho,
> > > since doing so would have tipped his hand and any less-than-mature
> > > GM could have raised a stink even before the adventure got underway.
> > > I'd like to think that all of us GM's are mature and interested in
> working
> > > together towards advancing the enjoyment of the game for all
> players,
> > > but time and time again one or more make it political or personal
> (and,
> > > I think, we have _all_ been guilty of that; _everyone_ on this list
> as well
> > > as all others who have been or should be). At any rate, the deed
> has
> > > been done and the best thing to do is pick up the pieces and see
> what
> > > kind of damage control can be done for each our respective plot
> lines.
> > >
> > > My plot lines will be slightly modified, but they are for the most
> part
> > > unharmed. Several of us have been talking for some time about the
> > > possibility of moving the primary setting to Port Haven for a while,
> and
> > > I think this is a viable idea (esp. since all portals there are
> unaffected).
> > > Also, just to make sure there is no confusion, the Nexus is gone,
> but
> > > the Hall of Doors (a much older plot device set up by, I believe,
> John
> > > Gamble many years ago) still resides protected in the undersea
> sludgy
> > > ruins of Karfelon (only accessible via an Otherworlds portal since
> the
> > > actual Hall itself is trans-dimensional). Anyone using the Hall as
> a plot
> > > device only needs to set up another Otherworlds portal outside of
> the
> > > radius (which _still_ needs to be determined in character) and send
> a
> > > party in to search out the correct doors. Oh, and what about the
> other
> > > dimensional spells; are they also affected by the 'dead-zone'? All
> this
> > > needs to be determined in character, so there you have at least a
> few
> > > instant adventure hooks. Mind you, I think it would have been nice
> to
> > > allow at least one week's worth of adventures to occur before the
> Nexus
> > > actually ceased to exist (Greg had a really good idea for that),
> especially
> > > since there was no warning to the affected GM's, but I certainly
> could
> > > not support any idea that would result in a retraction of the
> events.
> > >
> > > I sure wish I had been there this past weekend. For one, it sounded
> > > like Brandon ran one helluva game that I would have really enjoyed.
> > > Second, it sounds like someone really needed to be there to moderate
> > > some personal interactions. To everyone who got overheated by this
> > > series of events, as one of the previous advisors of the club, I'd
> like to
> > > recommend a great way to deal with stress. Never respond to any
> > > adverse situation with the first thing that comes to mind; let
> everything
> > > sink in, take a few deep breaths, and think about how you want to be
> > > a part of the situation. You can let it control you, or you can
> control
> > > it; the choice is yours.
> > >
> > > Lyle
> > >
> > >
> >
>
>