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Re: Nexus-remove
Just a small point: 200 mets = 66miles. Thats less than a day of traveling
by
ship. I might be wrong, but that is probably close to where Port Haven is.
How does this disrupt things?
I see the changes made as this:
1) Priests of Tarus didn't get complete whiped out. Cool, so there is a
library
now to do research.
2) You add a day travel time to adventures, _OR_ you just post that your
adventures start in Port Haven and loose no time and people just gather
there as notices for the adventure have actually been posted a day
earlier saying that folks are needed in port haven for adventure X.
We aren't talking major world shaping changes here folks, everyone take a
step back, calm down, and cool off. Nothing huge has happened, and there
is no need for people to freak out.
End result is just that a temple to tarus that is populated got added to
Rougtero.
Also as the Fourlani(sp?), Brandon, didn't I once have one of these guys as
a sword with Tynias?
Wright
> My biggest bitch on the whole series of events last night was there was no
> warning or consensus of the other GMs who have a stake in the Nexus. This
> should be a decision that should be made by the campaign coordinator. In
> the light that we don't really have a campaign coordinator, I think this
> was something that should have been brought up with the other active GMs
on
> this forum. Basically, you have effectively fragmented the club some
> people have said that they are not coming back some people are
> contemplating spinoff campaigns because of this.
>
> I think that you are confusing me with Andrew. I run Atalia adventures.
> Atalia is something that I have been working on for the past seven years
> as a hobby. The reason I introduced it was so that I can develop it some
> more. It seems to me that you are wanting to make things such that if I
> want to continue with this, I will need to ship people out 200 mets (which
> can take about one or two days depending on if the ship is willing to
> travel at night) so that they can get to a portal to Atalia or make my own
> spin-off. Both of which makes things very inconvient for me.
>
> Thanks,
> MIke
>
> PS: can you cc any responses to m.a.kilgore@worldnet.att.net since
someone
> has yet to add me onto the list.
>
> -----Original Message-----
> From: Brandon Stenger [SMTP:bh010296@prodigy.net]
> Sent: Sunday, October 03, 1999 6:40 PM
> To: Shaddar
> Cc: GM List
> Subject: RE: Nexus-remove
>
> > From Andrew M. Luers
> >
> > I AM NOT HAPPY!!!!!!!!!!!
> >
> > A GM, who GM,s less than once every two mouths has destoryed the
> > Nexus, and gone back into time to make HIS DEAD PC (again HIS DEAD PC) ,
> > and the god, Tarus alive and well.
>
> A) I see the frequency of my GMing to be of no relevance in this
> discussion.
> I am an active player and participant in the Fantasy Club, and there has
> been no questioning of my "right" to GM or make changes to the setting
> since I left Lafayette over two years ago. For your information, the Club
> has set the standard for an "Active GM" to be once every six months.
>
> B) While the character was at one time my PC, I do not have any intention
> of playing him again as such. I BRIEFLY considered the idea and quickly
> discarded it. I had planned to use him as an actor, but if that is going
> to ruffle too many feathers, I simply won't do it.
>
> C) At no time during last night's game was it ever said that Tarus was
> alive. In fact, it was specifically stated that he was dead, but with
> warning, some of his priests (at least in the Rougtero area) were able
> to avoid/defeat the death squads. I can understand how it would be
> difficult for you to have caught this detail, as you weren't actually
> playing in the game you are commenting on.
>
> >
> > I don't know what I have the most problem with after the fact the
> > OLD campaign
> > coordinator, Dan know and let him do it. It was bad as is, that Dan was
> > allowed anywhere near the newbie games. I will not go into that old
> > fight.
> >
> > The way this was done with the bad guy(s) only neededing a Otherwold
> > portal and a box to kill eveything, ( again EVERYTHING on Jaern ),was
> > very badly done. Please make note that they did not needed the Nexus at
> > all.
>
> Again, had you actually been playing in the game, you might understand why
> they needed the Nexus, or that they created the Nexus, or that this is a
> standard tactic for their race.
>
> >
> > Once the gods get word of this, I realy can not see then letting any
> > such portals work. I don't see other worlds haveing them work as well.
> >
> > This in turn, kills ALL off world game(s) and campaign(s) like
> > mine. I and other GM's have made the Nexus work. It is funny to me that
> > my bad guy's had to deal with the Gods before distorying worlds. I did
> > it that way becuase it should not be easly to distory a world.
> >
> > This is a call for a "it did not really happen ruleing" from the
> > other GM's. I can not see letting one game start us fighting again. I
> > was asked nicely not to make waves and start the fighting back up over
> > Dan GM'ing the newbies. I will point out it is DAN, who started this
> > wave by going way to over the top once again. Dan , I hope you work with
> > the other GM's into makeing this right. I like you and enjoy seeing you
> > at the games. Hopefuly this well not go back to the old newsgroup
> > fights.
> >
> An "it did not really happen ruling?" Since when do we go back and edit
> the events of the campaign just because we don't like them? I understand
> that you have put a lot of effort into your adventures through the Nexus.
> If you want to run a campaign in Atalia, what is stopping you? Some
> adventurers from Jaern will undoubtedly move to Atalia permanently, and
> you always have the possibility of creating new adventurers who are native
> to that setting. You personally were the one who said, "There's nothing
> to do on Jaern," and, "Rougtero is not interesting." Take the plunge and
> run your own campaign in your own setting. It has certainly been done
> before
> at the Fantasy Club, with separate settings on Jaern and even campaigns
> of games other than Adventure Quest.
>
> I personally feel that there is a multitude of interesting things to do
> on Jaern, moreso than ever now that the Nexus is gone. The people of
> Rougtero will have to deal with the loss in commerce, the decrease in
> food supply, the pirates...and I'm sure there are any number of things
> in the wings that I am not aware of. Jaern and Rougtero have always been,
> at the least, "interesting."
> >
> > Thank You,
> > Andrew M. Luers
> >
>
>