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Re: GMing this Saturday
Speaking as Mr. NoLimits: I think the GM should be able to set
limits on his/her own game. Players can also set limits by leaving
a crowded game or asking the GM to set a limit.
But yeah... 8s a good number :)
-Steve
> What he said. In my humble opinion, I think 8 people on an adventure is
> as many as there should ever be. Otherwise, combats take forever, and
> players get bored and start BSing with one another and disrupt what's
> really going on...and then we sit there until 3am.
>
> -*********************************-
> - Joel Gunderson -
> - fooboy@laf.cioe.com -
> - Die, v.: -
> - To stop sinning suddenly. -
> - -- Elbert Hubbard -
> -*********************************-
>
> On Tue, 24 Aug 1999, Sean L. McLane wrote:
>
> > > From fooboy@laf.cioe.com Tue Aug 24 14:27:49 1999
> > > Subject: Re: GMing this Saturday
> > >
> > > I'm also probably going to run this Saturday...a continuation of
> > > Kevin's plotline.
> > >
> > > - Joel Gunderson -
> >
> > Considering that we had 14 players in my game this past Saturday (which took
> > about 9 days, Greg), We might consider a third GM for the regular campaign,
> > or perhaps a way to bring in a couple more players to the continuing game.
> >
> > Sean L. McLane | I will not be pushed, filed, stamped, indexed,
> > zodo@laf.cioe.com | briefed, debriefed, or numbered.
> > My life is my own!
> > -The Prisoner
> > Secretary for Lunar Exploration
> > Cyber Yugoslavia: http://www.juga.com/
> >
> >
>