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Re: GMing this Saturday




Speaking as Mr. NoLimits: I think the GM should be able to set
limits on his/her own game. Players can also set limits by leaving
a crowded game or asking the GM to set a limit.

But yeah... 8s a good number :)

-Steve

> What he said.  In my humble opinion, I think 8 people on an adventure is
> as many as there should ever be.  Otherwise, combats take forever, and
> players get bored and start BSing with one another and disrupt what's
> really going on...and then we sit there until 3am.
>
>  -*********************************-
> -  Joel Gunderson                   -         
> -  fooboy@laf.cioe.com              -
> -  Die, v.:                         -
> -         To stop sinning suddenly. -
> -                 -- Elbert Hubbard -
>  -*********************************-
>
> On Tue, 24 Aug 1999, Sean L. McLane wrote:
>
> > > From fooboy@laf.cioe.com Tue Aug 24 14:27:49 1999
> > > Subject: Re: GMing this Saturday
> > >
> > > I'm also probably going to run this Saturday...a continuation of
> > > Kevin's plotline.  
> > >
> > > -  Joel Gunderson                   -         
> > 
> > Considering that we had 14 players in my game this past Saturday (which took
> > about 9 days, Greg), We might consider a third GM for the regular campaign,
> > or perhaps a way to bring in a couple more players to the continuing game.
> > 
> > Sean L. McLane    |     I will not be pushed, filed, stamped, indexed,
> > zodo@laf.cioe.com |         briefed, debriefed, or numbered.
> >                                 My life is my own!
> >                                         -The Prisoner
> > Secretary for Lunar Exploration
> > Cyber Yugoslavia: http://www.juga.com/
> > 
> > 
>