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RE: Anything I say..
Not really. Since movement rules now include the 1/5 move and attack
thing, I can understand where Jevan is coming from. Most of last weeked I
was getting tackled by guys who would use their free round to stand and
whup on me with a great sword. I like using it to tackle people and whack
them with a maroglave 2 or 3 times. It's just a heinous skill since the
default is so easy.
****************************************************************
*Joel Gunderson fooboy@laf.cioe.com*
*----------------SUBVERT THE DOMINANT PARADIGM-----------------*
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On Wed, 12 May 1999, Daniel Lawrence wrote:
> Jevan,
> Is it possibly that you are confusing time frames here? A free action
> occurs when the players are not in melee.... In a time frame that is much
> longer than a combat round. If what you meant was a round that involves a
> non-countered action that is the player's alone, it would be more analogous
> to a "surprise round" or in this case an "extra round" awarded to the
> player. Restricting the type of action within this might also be very hard
> to adjudicate or justify.
>
> Just trying to keep the terminology unconfused.
>
> dan
>
> -----Original Message-----
> From: Jevan Furmanski [SMTP:furmansj@ecn.purdue.edu]
> Sent: Wednesday, May 12, 1999 6:18 PM
> To: Lyle H Janney
> Cc: gmlist@cioe.com
> Subject: RE: Anything I say..
>
> It is amazing to me that most of the banter on the list is not about
> gaming but diction. Some people need to be a little more constructive in
> the sense that this list was created for.
>
> On that note, I had a rather vicious game the other day, and concluded
> that tackle skill should provide a free action, not round, to the
> aggressor. This would be an unskilled action such as a punch or a grapple
> or a move out of melee. Since tackle has only 2 xtra dice to agility,
> most good warriors can make the check to run into combat and tackle an
> opponent, and still get a round as if they were in melee for the entire
> round. Either that or it should be non defaultable, with a high base
> cost.
>
> Jevan
>
>