[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: Anything I say..



> Not really.  Since movement rules now include the 1/5 move and attack
> thing, I can understand where Jevan is coming from.  

Can you explain the relevance of 1/5 move and attack to tackle? You
just lost me.


> Most of last weeked I
> was getting tackled by guys who would use their free round to stand and
> whup on me with a great sword.  I like using it to tackle people and whack
> them with a maroglave 2 or 3 times.  It's just a heinous skill since the
> default is so easy.  
>
> ****************************************************************
> *Joel Gunderson                             fooboy@laf.cioe.com*
> *----------------SUBVERT THE DOMINANT PARADIGM-----------------*
> ****************************************************************
>
> On Wed, 12 May 1999, Daniel Lawrence wrote:
>
> > Jevan,
> > 	Is it possibly that you are confusing time frames here? A free action 
> > occurs when the players are not in melee.... In a time frame that is much 
> > longer than a combat round. If what you meant was a round that involves a 
> > non-countered action that is the player's alone, it would be more analogous 
> > to a "surprise round" or in this case an "extra round" awarded to the 
> > player. Restricting the type of action within this might also be very hard 
> > to adjudicate or justify.
> > 
> > 	Just trying to keep the terminology unconfused.
> > 
> > 					dan
> > 
> > -----Original Message-----
> > From:	Jevan Furmanski [SMTP:furmansj@ecn.purdue.edu]
> > Sent:	Wednesday, May 12, 1999 6:18 PM
> > To:	Lyle H Janney
> > Cc:	gmlist@cioe.com
> > Subject:	RE: Anything I say..
> > 
> > It is amazing to me that most of the banter on the list is not about
> > gaming but diction.  Some people need to be a little more constructive in
> > the sense that this list was created for.
> > 
> > On that note, I had a rather vicious game the other day, and concluded
> > that tackle skill should provide a free action, not round, to the
> > aggressor.  This would be an unskilled action such as a punch or a grapple
> > or a move out of melee.  Since tackle has only 2 xtra dice to agility,
> > most good warriors can make the check to run into combat and tackle an
> > opponent, and still get a round as if they were in melee for the entire
> > round.  Either that or it should be non defaultable, with a high base
> > cost.
> > 
> > Jevan
> > 
> > 
>