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Re: Nomadic matrix gems are a BEND



On Sat, 03 Feb 1996, Rob wrote:

I'm sure if anyone knows this, but matrix gems are supposed to be one if the
most powerful thing in the game. They are meant to enhance the things that the
chacters do best. In the case of nomads, making incants, and the same for
every class. I believe that being that they are very rare and very powerful,
they should be VERY powerful. 50% more experience or an increase in incant
ranks is VERY powerful. Thus, for an item like a matrix gem, I don't believe
that its powers are over the top for the item.

- Preston

>well heres what i've got to say to that
>Nomads spend most of their adventuring career blowing thier eeps on
>temporary crap that alot of times doesn't hold a candle to mage and
>priestly magics.  given the amount of epps nomads tend to waste i don't
>find it at all unreasonable that a rare
>magical artifact could effectively "give" the  nomad eeps
> (theres more below)
>----------
>> From: Flightgod5@aol.com
>> To: gmlist@cioe.com
>> Subject: Nomadic matrix gems are a BEND
>> Date: Thursday, January 28, 1999 11:28 AM
>> 
>> 
>> We need to argue or we'll all get out of shape.  Problem is, my argument
>here
>> is so good I don't think any of you have the mental capacity to put it
>down.
>> ;)
>> 
>> Nomadic Matrix Gems are a bend.
>> 
>> For those of you that don't already know how matrix gems work, they
>typically
>> boost the main skills that your background is based on by 50%.  Mages and
>> Priests multiply their spell units by 1.5, Warriors multiply combat and
>> missile modifiers by 1.5, Augers multiply their INT based skills by 1.5,
>and
>> Marines multiply AGI skills and their grapple mod by 1.5.  To gain these
>> bonuses, the character using the gem must have the gem touching their
>skin at
>> all times.  If the gem is ever removed from their skin they immediately
>lose
>> these bonuses to skills/spell or divine units/combat modifiers.
>> 	Nomadic Matrix Gems, however, work on a completely different basis that
>is a
>> tremendous glitch in the system.  The way I've seen it run in the past,
>when a
>> nomad wishes to manufacture an incant and he has a matrix gem in his
>> posession, all he has to do is momentarily touch that gem during the
>making of
>> the incant.  Then the nomad can release the gem, and the incant will
>> PERMANENTLY gain two ranks.  This officially makes a nomadic matrix gem a
>> "rock of free experience points".  Yes, you may argue that other matrix
>gems
>> also give you experience points, and you would be correct. However, these
>> experience points are not given on a permanent basis.  If a warrior loses
>his
>> matrix gem, his combat and missile modifiers drop back to normal.  If a
>nomad
>> loses his matrix gem, the incants he has made using the matrix gem lose
>> NOTHING.  
>> 	Another interesting point that I have noticed is that you have to but
>once
>> touch a nomadic matrix gem during the making of an incant, especially if
>it is
>> an incant requiring multiple days to manufacture.  Therefore, why not
>just
>> touch it a bunch of times and make your base cost 10,000 incant have
>about
>> thirty ranks or so?  Yet another bend in the system.
>
>the same reason you can't use two warrior matix gems.  Only one will affect
>you 
>unless you make a matrix of matrix gems.  Touching a matrix gem multiple
>times
>won't make your expenditure of eeps any more efficent. so i say your
>interpretation of that ruling is akin to the wax fiasco, just retarded (hu
>huh joels retarded ;)
>
>> 	Here is what I propose to fix this gaping error:
>> 1)	Nomadic matrixs gems will function just like regular gems...a nomad
>will
>> gain two ranks for all incants he has on his person while the matrix gem
>is
>> touching his skin.  If the matrix gem ever loses contact with his skin,
>those
>> extra two ranks go away just like when any other background loses a gem.
>
>this is  ,as keith would say, a hose  because many incants depend on the
>incanter
>thorwing the incant, slipping it into someones food, or otherwise appling
>it so it is not
>in contact with his body
>
>> 2)  If my first point goes through, this point will be unnecessary.  But
>just
>> in case it doesn't...  When manufacturing an incant with a nomadic matrix
>gem,
>> the gem must be touching the nomad's skin for the entire duration of the
>> incant's manufacture.
>
>don't have a real problem here, of course you could just say  that matrix
>gems in
>addition to causing non-background people from taking damage can also only
>be
>used by people of that background.  There aren't any real specifics that
>i'm aware of.
>oops never mind just read that as long as you take the damage you can use
>the gem
>
>> 
>> 	If this doesn't get through when I propose it at the next GM meeting (if
>> we're even having those anymore), then I am going to assume that all
>other
>> matrix gems work the same as a nomadic matrix gem.  Therefore, the next
>time
>> my warrior runs across a priestly gem, he'll touch it thirty or forty
>times
>> and increase his DU exponentially.  
>
>no because as soon as you stopped touching the gem you would lose the
>excess spell units.   Big question does come out of this though.  When
>touching a matrix
>does that simply enhance your stroage capacity, does it make your use of
>units more efficent, does it give you extra units (which would allow a mage
>to recharge using a gem).  who knows
>
>just a side not.  ALL magic items give you eeps unless you actually made it
>that is
>thier nature.  nomadic gems just give you eeps that you throw away.
>
>> 
>> Chew on that. 
>yum steak
>
>
>> 
>> Joel
>>
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