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Re: magic
> Ahh but here is your Teresium issue:
>
> > I know... what about Teresium? Teresium is a form of rape. It pulls
> > magical energy through you without your permission. It will keep pulling
> > until you cannot handle anymore. Its not strong enough to force you
> > to burn yourself out (ie stress PWR) but it contact with teresium will
> > limit how much energy you can channel without resting.
>
> Your issue here still works both ways. In both it draws the Units out
> of you. In your case it pulls until your top end is reached in the
> battery issue it just pulls until you are dry. Terisium already bypasses
> the PWR rule in that you can pull 24 units out of a person with enough
> of it and most all of us have a PWR under 24. Teresium more to the point
> pulls out unfocused Units while your PWR determines how many Units you
> can focus into a spell.
True enough. I really, really think that if you pull more than your
PWR in SU a round you should get burned :) The only reason this doesn't
happen is because we don't want players raped this way by unscupulous
GMs. *sigh* Or we could be wishy-washy and say that it is the _FOCUS_
of more than your PWR in energy that burns you... *shrug* doesn't matter.
The batter theory breaks down on some issues. I think channeling works
everywhere _and_ is more flavorful.
> I just don't want to look at that angle. When my battery holds up fine.
> You want power as a repair rate when it is already stated to be a flow
> rate. The only problem with the battery ( and the channel ) is why if
> you don't get your full nights rest do you not get part of your units
> back?
power is no where stated as a flow rate. (that I know of... and can
always be fixed if it does :).
Balance (*snicker*) is why you don't get back partial nights sleep.
That and simplicty.
-Steve