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Re: Neons and Jaguars
On Mon, 30 Nov 1998 Flightgod5@aol.com wrote:
> In a message dated 11/30/1998 10:43:50 AM US Eastern Standard Time,
> mooch@ns1.cioe.com writes:
>
> << Ummm. +4 die default? According to the sprinting skill you take the
> disadvantage
> that the armor gives to your AGIlity ( yes not STR ) added to your check.
> If you are in chain, leather, or plate a +10 foot roll = 2 dice vs. skill or
> 4 dice vs. STR. I sprint all the time ( or at least try ) with Zwyc and I
> luck
> out that my armor only has the PWR and STR dissadvantages.
>
> There are 3 things every adventurer should buy DP, swimming and sprinting.
>
> Greg
> >>
> Ummm...yeah. Yer sprinting check is modified by both the weight of your armor
> and the amount of agility it takes away from you. Ie, the strength penalty
> from plate mail and the agility penalty heap on top of each other. It doesn't
> take much common sense to realize that sprinting like a track star in 100
> pounds of iron is going to be really fucking hard.
>
> Joel
>
That's already accounted for in the slow-ass movement. The way I see
sprinting is that you push yourself for a slightly faster movement. this
has no relation to your encumberance, so it's just a straight 10'. If it
were track sprinting, the skill should be agi based. or maybe hea.
jevan