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Re: Neons and Jaguars





On Mon, 30 Nov 1998 Flightgod5@aol.com wrote:

> In a message dated 11/30/1998 10:43:50 AM US Eastern Standard Time,
> mooch@ns1.cioe.com writes:
> 
> << Ummm. +4 die default? According to the sprinting skill you take the
> disadvantage
>  that the armor gives to your AGIlity ( yes not STR ) added to your check.
>  If you are in chain, leather, or plate a +10 foot roll = 2 dice vs. skill or 
>  4 dice vs. STR. I sprint all the time ( or at least try ) with Zwyc and I
> luck
>  out that my armor only has the PWR and STR dissadvantages.
>  
>  There are 3 things every adventurer should buy DP, swimming and sprinting.
>  
>  							Greg
>   >>
> Ummm...yeah.  Yer sprinting check is modified by both the weight of your armor
> and the amount of agility it takes away from you.  Ie, the strength penalty
> from plate mail and the agility penalty heap on top of each other.  It doesn't
> take much common sense to realize that sprinting like a track star in 100
> pounds of iron is going to be really fucking hard.
> 
> Joel
> 


That's already accounted for in the slow-ass movement.  The way I see
sprinting is that you push yourself for a slightly faster movement.  this
has no relation to your encumberance, so it's just a straight 10'.  If it
were track sprinting, the skill should be agi based.  or maybe hea.

jevan