[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Armor proposal 1
>
> I clipped the original message for brevity.
>
> Wright, who did you get to do the empirical testing? Not that I doubt you,
> but just as Jevan and Kevin go their EP's from Dan, you guys might be up
> for compensation. Real live testing is good for the club and adjusting
> mechanics. Far too much in AQ is oversimplified in th ename of
> streamlining. How much simpler is it to run down a hallway and take data
> for half an hour? Very cool, guys.
Just to make sure I wasn't on crack, I asked kevin to run up the hall
for 20 tiles.
>
> On the armor design note: It isn't outside the real of possibility to have
> a PC with high armor construction skill build you a set of armor with
> improved characteristics. That's the point of the skill, right? Just like
> Magic items, grab an elder GM (not implying fogie, just as in position of
> respect) and have them adjudicate the skill check required and the
> materials, costs, and time investment needed for your KICK-BOOTIE plate
> mail. Then the PC must MAKE the check. (OH, I'm sorry I ruined the dragon
> hide. How about some nice bucklers?)
*grin* nice idea..promised to make that for Greg the other day. Thanks
for reminding me of it, I need to do that tonight.
>
> Sounds equitable to me, but then sometimes buying crack in bulk to
> save money sounds equitable, too. ;)
>
> Orion F.
>
>
I plead the 5th. ;)
Wright