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Re: Armor proposal 1



>  
> I clipped the original message for brevity.
> 
> Wright, who did you get to do the empirical testing? Not that I doubt you,
> but just as Jevan and Kevin go their EP's from Dan, you guys might be up
> for compensation.  Real live testing is good for the club and adjusting
> mechanics. Far too much in AQ is oversimplified in th ename of
> streamlining. How much simpler is it to run down a hallway and take data
> for half an hour? Very cool, guys.

Just to make sure I wasn't on crack, I asked kevin to run up the hall
for 20 tiles.

> 
> On the armor design note: It isn't outside the real of possibility to have
> a PC with high armor construction skill build you a set of armor with
> improved characteristics.  That's the point of the skill, right? Just like
> Magic items, grab an elder GM (not implying fogie, just as in position of
> respect) and have them adjudicate the skill check required and the
> materials, costs, and time investment needed for your KICK-BOOTIE plate
> mail. Then the PC must MAKE the check. (OH, I'm sorry I ruined the dragon
> hide. How about some nice bucklers?)

*grin* nice idea..promised to make that for Greg the other day.  Thanks
for reminding me of it, I need to do that tonight.


> 
> Sounds equitable to me, but then sometimes buying crack in bulk to
> save money sounds equitable, too. ;)
> 
> Orion F. 
> 
> 

I plead the 5th. ;)

Wright