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Re: MUCH BETTER drowning



Muy Bueno! This is _VASTLY_ superior!

> From johnhogg@expert.cc.purdue.edu  Wed Nov 11 22:09:19 1998
> Date: Wed, 11 Nov 1998 22:11:59 -0500 (EST)
> Subject: MUCH BETTER drowning
>
>
> Here ya go, Lyle  :)
>
> Drowning Proposal:
>
> A character begins to drown when he begins aspirating water.  This may
> be caused by anything from failing a Swimming Check to having his head
> held underwater by a would-be assassin.
>
> If the character begins to drown, he has HEA/2 rounds where the GM may
> allow actions before the character falls unconscious.
>
> If the character cannot prevent unconscousness from occuring, the GM
> secretly rolls 1d6.  This is the amount of time, in minutes, the 
> character has before death.
>
> Water breathing characters don't usually drown.  Assume they can
> submerge and find sufficient oxygen under normal circumstances.
>
> Non-breathing characters CAN'T drown.  Treat them as waterbreathers
> when in potential drowning situations.
>
> (end proposal)
>
> Note, this MAY still allow at least ONE additional swimming check 
> before unconsciousness if one looks at the round immediately preceeding
> unconsciousness and considers it a change in circumstance.
>
> (I think, a good thing.  Having the BACKDROP kill you sucks)
>
> Separate movement proposal en route (running it by Kevin and Jevan first).
>
> John Hogg			johnhogg@expert.cc.purdue.edu
>
> "I am amused by the simplicity of this game.  Send me your finest meats
> and cheeses!"				--Kenny Mayne
>