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Re: MUCH BETTER drowning




Nope, sorry, don't like it.  The healthiest of people can only
hold their breath and act for 36sec before being in deep shit?
Wrong...don't buy that at all.  

I much prefer this:

For Hea/2 rounds you roll 1d6 vs hea or go uncon, for everytime you
go past that you add 1d6 to the check.  Checks are made either
each round or every other round.  Blow a check, you get a lung full
of water/passout and are in deep kaakaa.  After you blow a check, divide
the victim's health by 2 and roll the closest die.

Example: Micky the mauler gets tossed over board.  He's healthy and has
	a health of 16, that means he has 8 rounds(32 seconds) to do
	something about his situation where he isn'tin desperate straights.
	At 9r(36sec) it becomes a 2die check, at 17(1:08) it becomes a
	3 die, at 25(1:40) it becomes 4dice, at 33(2:12) it becomes
	5dice, at 41(2:44) its 6dice, and at 49(3:16) its 7dice.


Example of death:  Micky the Mauler blows his check after being on down
	for 19rounds.  His health is divided by 2. (16/2 = 8)  The
	closest die is a d8.  Roll it, that is how many minutes before
	Micky is flat dead and unreviveable without serious magic.

Wright

> Muy Bueno! This is _VASTLY_ superior!
> 
> > From johnhogg@expert.cc.purdue.edu  Wed Nov 11 22:09:19 1998
> > Date: Wed, 11 Nov 1998 22:11:59 -0500 (EST)
> > Subject: MUCH BETTER drowning
> >
> >
> > Here ya go, Lyle  :)
> >
> > Drowning Proposal:
> >
> > A character begins to drown when he begins aspirating water.  This may
> > be caused by anything from failing a Swimming Check to having his head
> > held underwater by a would-be assassin.
> >
> > If the character begins to drown, he has HEA/2 rounds where the GM may
> > allow actions before the character falls unconscious.
> >
> > If the character cannot prevent unconscousness from occuring, the GM
> > secretly rolls 1d6.  This is the amount of time, in minutes, the 
> > character has before death.
> >
> > Water breathing characters don't usually drown.  Assume they can
> > submerge and find sufficient oxygen under normal circumstances.
> >
> > Non-breathing characters CAN'T drown.  Treat them as waterbreathers
> > when in potential drowning situations.
> >
> > (end proposal)
> >
> > Note, this MAY still allow at least ONE additional swimming check 
> > before unconsciousness if one looks at the round immediately preceeding
> > unconsciousness and considers it a change in circumstance.
> >
> > (I think, a good thing.  Having the BACKDROP kill you sucks)
> >
> > Separate movement proposal en route (running it by Kevin and Jevan first).
> >
> > John Hogg			johnhogg@expert.cc.purdue.edu
> >
> > "I am amused by the simplicity of this game.  Send me your finest meats
> > and cheeses!"				--Kenny Mayne
> >
>