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MUCH BETTER drowning




Here ya go, Lyle  :)

Drowning Proposal:

A character begins to drown when he begins aspirating water.  This may
be caused by anything from failing a Swimming Check to having his head
held underwater by a would-be assassin.

If the character begins to drown, he has HEA/2 rounds where the GM may
allow actions before the character falls unconscious.

If the character cannot prevent unconscousness from occuring, the GM
secretly rolls 1d6.  This is the amount of time, in minutes, the 
character has before death.

Water breathing characters don't usually drown.  Assume they can
submerge and find sufficient oxygen under normal circumstances.

Non-breathing characters CAN'T drown.  Treat them as waterbreathers
when in potential drowning situations.

(end proposal)

Note, this MAY still allow at least ONE additional swimming check 
before unconsciousness if one looks at the round immediately preceeding
unconsciousness and considers it a change in circumstance.

(I think, a good thing.  Having the BACKDROP kill you sucks)

Separate movement proposal en route (running it by Kevin and Jevan first).

John Hogg			johnhogg@expert.cc.purdue.edu

"I am amused by the simplicity of this game.  Send me your finest meats
and cheeses!"				--Kenny Mayne