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Re: blue fields
Given that an object has been defined as the sum of all of it's parts,
wouldn't the ocean count as part of Jaern?
Jevan
On Thu, 5 Nov 1998, Greg Mowczko wrote:
> > From: "Sean L. McLane" <zodo@laf.cioe.com>
> >
> > > summary of kris@cioe.com Thu Nov 5 08:24:45 1998
> [ If blue field a boat and the crew stays behind ]
>
> > Sean-Spew time again, boys and girls.
> >
> > I have two points to make.
> >
> > One: No matter what you do, somebody is going find one loop hole or another
> > and enpretzel the rules to their liking. It's a simple fact when you are
> > dealing with a large group of intelligent, creative, and twisted minds. There
> > are two ways you can deal with this... You can keep watering down the rules
> > to the point where your game is indistinguishible from CandyLand, or you
> > can just cope with it. I've always been a proponent of the principle of
> > 'Anything the party can do, the Actors can do as well'. It makes people
> > hesitant to go public with their new-found rules bend.
>
> Always have to go with that. The problem is when your friends use poison
> and your enemies poison you.
>
> > Two: If a blue field stays with a boat when you cast it, what keeps people
> > from using it to steal boats? People inside the Blue Fields are still
> > immaterial, and therefore the pirates have 24 hours (at least) to set up an
> > ambush, with archers and firemages. It all boils down to Steve's rule: If some
> > one really wants you dead, you're dead. See my above note about coping with
> > it.
>
> It is really hard to steal a boat when the helm has a blue field around it.
> You can't see out and some of the rigging might have been blue fielded
> with the crew. But yes you can probably set up an ambush to mow everyone
> down. Hey we do this on land already. Quickest way to fight 150 skeletons
> is to set up 3 area of effect blue fields, drop one and fireball that batch
> and then go on to the next batch.
>
> As for the that relativity thing I kind of like the once you get within 5
> feet of a stationary object you become relative there. On a boat you stay
> on the deck. If you were on a chair you stay relative to the deck. While
> the ship is not quite stationary it counts until a larger "stationary"
> object is nearby. If you remove/destroy that object the field should just
> stay where it is.
> Greg
>