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Re: blue fields
> From: "Sean L. McLane" <zodo@laf.cioe.com>
>
> > summary of kris@cioe.com Thu Nov 5 08:24:45 1998
[ If blue field a boat and the crew stays behind ]
> Sean-Spew time again, boys and girls.
>
> I have two points to make.
>
> One: No matter what you do, somebody is going find one loop hole or another
> and enpretzel the rules to their liking. It's a simple fact when you are
> dealing with a large group of intelligent, creative, and twisted minds. There
> are two ways you can deal with this... You can keep watering down the rules
> to the point where your game is indistinguishible from CandyLand, or you
> can just cope with it. I've always been a proponent of the principle of
> 'Anything the party can do, the Actors can do as well'. It makes people
> hesitant to go public with their new-found rules bend.
Always have to go with that. The problem is when your friends use poison
and your enemies poison you.
> Two: If a blue field stays with a boat when you cast it, what keeps people
> from using it to steal boats? People inside the Blue Fields are still
> immaterial, and therefore the pirates have 24 hours (at least) to set up an
> ambush, with archers and firemages. It all boils down to Steve's rule: If some
> one really wants you dead, you're dead. See my above note about coping with
> it.
It is really hard to steal a boat when the helm has a blue field around it.
You can't see out and some of the rigging might have been blue fielded
with the crew. But yes you can probably set up an ambush to mow everyone
down. Hey we do this on land already. Quickest way to fight 150 skeletons
is to set up 3 area of effect blue fields, drop one and fireball that batch
and then go on to the next batch.
As for the that relativity thing I kind of like the once you get within 5
feet of a stationary object you become relative there. On a boat you stay
on the deck. If you were on a chair you stay relative to the deck. While
the ship is not quite stationary it counts until a larger "stationary"
object is nearby. If you remove/destroy that object the field should just
stay where it is.
Greg