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Re: blue fields



> From kris@cioe.com Thu Nov  5 08:24:45 1998
> Subject: Re: blue fields
>
> Everyone,
>
> If blue fields always stay stationary with respect to Jarean, I guarantee
> you someone will view this as a great opportunity to steal ships (I blue
> field the crew using the area affect spell while being careful not to get
> more than 50% of the boat) then the boat moves, the crew doesn't and I
> have a boat of my own.  Oh by the way  there is no resistance check to
> the halt time spell.  QED.
>
> -Kris
>

Sean-Spew time again, boys and girls.

I have two points to make.

One: No matter what you do, somebody is going find one loop hole or another
and enpretzel the rules to their liking. It's a simple fact when you are 
dealing with a large group of intelligent, creative, and twisted minds. There
are two ways you can deal with this... You can keep watering down the rules
to the point where your game is indistinguishible from CandyLand, or you
can just cope with it. I've always been a proponent of the principle of
'Anything the party can do, the Actors can do as well'. It makes people 
hesitant to go public with their new-found rules bend.

Two: If a blue field stays with a boat when you cast it, what keeps people
from using it to steal boats? People inside the Blue Fields are still 
immaterial, and therefore the pirates have 24 hours (at least) to set up an
ambush, with archers and firemages. It all boils down to Steve's rule: If some
one really wants you dead, you're dead. See my above note about coping with
it.

</SPEW>

Sean L. McLane    |     I will not be pushed, filed, stamped, indexed,
zodo@laf.cioe.com |         briefed, debriefed, or numbered.
                                My life is my own!
                                        -The Prisoner