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Re: Blue Fields





On Tue, 3 Nov 1998, Greg Mowczko wrote:

> Bad John you made me start a new thread.
> 
> > From: John Hogg <johnhogg@expert.cc.purdue.edu>
> >
> [comments about the drowning issue removed]
> >
> > As the party was being relatively smart, taking precautions about drowing
> > (save two people who got the high end checks), and were blue-fielded and
> > the boat under them moved ... (i.e. they didn't hop into the drink fully
> > equipped and had indicated if given a choice they wouldn't)
> 
> This brings up a question. Why did the boat move out from around the
> blue field? There is reason to say it happens but the reason has failing
> points. You take that spot out of time it doesn't move but it does.
> Remember there is a relativity issue working here. If you blue field and
> don't remain relative to your immediate surroundings you would stay while
> your surroundings move simple. But the planet is also moving and I don't
> see blue fields shooting off into space. You stay relative to the planet
> you are on so why not to your immediate surroundings?
> 
> Back with the old type-1 blue fields you could move them and they stayed
> relative to where you put them. They were indestructable but not unmoveable.
> Great party gag to blue field someone and then push them just off the ship
> and drop the spell. Splash.

This current blue field thing has me huffed. As a player of of an earth
mage (and mostly spell casters anyway) the change in blue field, from here
stated as BF, mechanics seems odd to say the least. Sure I'm opposed to
the old BF's that one could push around like a statue, but a BF'ed person
getting left behind by a boat?! This is nutty. I move for BF's being fixed
to the object that the target was standing on, e.g a cart, boat, rocket
ship, etc. NO, you can't dig up the soil they were standing on! People
floating in air are screwed. 
	OK, so there are some magi-physics issues to deal with. I'd like
to see this get rectified somehow. 

Orion F.


> The only question is how is the
relativity defined. > >
> > Everyone more or less gets out OK, there is the FEEL of character death,
> > but no one got waxed.
> >
> > THAT'S the way drowning ought to be.
> >
> > -John
> 
> Ahh the ememinant threat of death is good. The whole issue came up with
> the fact that some GMs made emanant threat become immediate fact.
> 
> 						Greg
>