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Blue Fields



Bad John you made me start a new thread.

> From: John Hogg <johnhogg@expert.cc.purdue.edu>
>
[comments about the drowning issue removed]
>
> As the party was being relatively smart, taking precautions about drowing
> (save two people who got the high end checks), and were blue-fielded and
> the boat under them moved ... (i.e. they didn't hop into the drink fully
> equipped and had indicated if given a choice they wouldn't)

This brings up a question. Why did the boat move out from around the
blue field? There is reason to say it happens but the reason has failing
points. You take that spot out of time it doesn't move but it does.
Remember there is a relativity issue working here. If you blue field and
don't remain relative to your immediate surroundings you would stay while
your surroundings move simple. But the planet is also moving and I don't
see blue fields shooting off into space. You stay relative to the planet
you are on so why not to your immediate surroundings?

Back with the old type-1 blue fields you could move them and they stayed
relative to where you put them. They were indestructable but not unmoveable.
Great party gag to blue field someone and then push them just off the ship
and drop the spell. Splash.

The only question is how is the relativity defined.
>
> Everyone more or less gets out OK, there is the FEEL of character death,
> but no one got waxed.
>
> THAT'S the way drowning ought to be.
>
> -John

Ahh the ememinant threat of death is good. The whole issue came up with
the fact that some GMs made emanant threat become immediate fact.

						Greg