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Re: Mods (open discussion)
I don't believe they are based on any stat. I think that was held over
from when Multi-attack was moved into the weapon skill and made based on
common sense instead of agility.
Joel
On Thu, 8 Oct 1998, Wright Frazier wrote:
>
> Ummm..I think I missed something. Just for the record, what stat
> ARE mods based on, if any?
>
> Wright
>
> > I am confused. It does not seem to me that changing what stat fighting
> > abilities are limited by has anything to do with changing the
> > reality/playability balance of the campaign being played by the club. You
> > are right, the limiting stat on this skills is a judgment call. I made the
> > call. If what you are saying is that any such call in the system is open to
> > change.... Then you are not playing Adventure Quest any more, you are
> > playing club quest, where the club makes and reviews all the judgment calls
> > in the system. This seems to me to be pretty far outside of the charter
> > that we agreed on when we set up this procedure for local modifications. Am
> > I somehow confused on this issue?
> > dan
> >
> >
>
>