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Re: Mods (open discussion)



I don't believe they are based on any stat.  I think that was held over
from when Multi-attack was moved  into the weapon skill and made based on
common sense instead of agility.

Joel


On Thu, 8 Oct 1998, Wright Frazier wrote:

> 
> Ummm..I think I missed something.  Just for the record, what stat
> ARE mods based on, if any?
> 
> Wright
> 
> > I am confused. It does not seem to me that changing what stat fighting 
> > abilities are limited by has anything to do with changing the 
> > reality/playability balance of the campaign being played by the club. You 
> > are right, the limiting stat on this skills is a judgment call. I made the 
> > call. If what you are saying is that any such call in the system is open to 
> > change.... Then you are not playing Adventure Quest any more, you are 
> > playing club quest, where the club makes and reviews all the judgment calls 
> > in the system. This seems to me to be pretty far outside of the charter 
> > that we agreed on when we set up this procedure for local modifications. Am 
> > I somehow confused on this issue?
> > 					dan
> > 
> > 
> 
>