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Re: Mods (open discussion)
Ummm..I think I missed something. Just for the record, what stat
ARE mods based on, if any?
Wright
> I am confused. It does not seem to me that changing what stat fighting
> abilities are limited by has anything to do with changing the
> reality/playability balance of the campaign being played by the club. You
> are right, the limiting stat on this skills is a judgment call. I made the
> call. If what you are saying is that any such call in the system is open to
> change.... Then you are not playing Adventure Quest any more, you are
> playing club quest, where the club makes and reviews all the judgment calls
> in the system. This seems to me to be pretty far outside of the charter
> that we agreed on when we set up this procedure for local modifications. Am
> I somehow confused on this issue?
> dan
>
>