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Re: Mods (open discussion)




Ummm..I think I missed something.  Just for the record, what stat
ARE mods based on, if any?

Wright

> I am confused. It does not seem to me that changing what stat fighting 
> abilities are limited by has anything to do with changing the 
> reality/playability balance of the campaign being played by the club. You 
> are right, the limiting stat on this skills is a judgment call. I made the 
> call. If what you are saying is that any such call in the system is open to 
> change.... Then you are not playing Adventure Quest any more, you are 
> playing club quest, where the club makes and reviews all the judgment calls 
> in the system. This seems to me to be pretty far outside of the charter 
> that we agreed on when we set up this procedure for local modifications. Am 
> I somehow confused on this issue?
> 					dan
> 
>