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RE: Mods (open discussion)



I am confused. It does not seem to me that changing what stat fighting 
abilities are limited by has anything to do with changing the 
reality/playability balance of the campaign being played by the club. You 
are right, the limiting stat on this skills is a judgment call. I made the 
call. If what you are saying is that any such call in the system is open to 
change.... Then you are not playing Adventure Quest any more, you are 
playing club quest, where the club makes and reviews all the judgment calls 
in the system. This seems to me to be pretty far outside of the charter 
that we agreed on when we set up this procedure for local modifications. Am 
I somehow confused on this issue?
					dan

-----Original Message-----
From:	Lyle H Janney [SMTP:lhjanney@adpc.purdue.edu]
Sent:	Thursday, October 08, 1998 12:49 PM
To:	gmlist@cioe.com
Subject:	RE: Mods (open discussion)

Please limit your responses to two words or less.

-----Original Message-----
From:	Rob [SMTP:rob@aclcb.purdue.edu]
Sent:	Thursday, October 08, 1998 1:17 PM
To:	Michael Kilgore; gmlist@cioe.com
Subject:	Re: Mods (open discussion)


>
> True but a lot more factors than just common sense goes into the limiting
of
> one's ability to fight.  The system already applies common sense through
the
> use of weapon, missile, and wrestling skills.  It does not account for
these
> other limiting factors.

explain how

[ Lyle puts forth... ]

Well, Rob, he did point out (and any of us who own a copy
of the manual can confirm) that the _skills_ that modify the
ability to fight are limited by CSE.  Also, he did show how
these 'other limiting factors' (namely, STR, PER, and WIL)
could be argued to have an effect.  Just because you look
at it differently doesn't mean he is wrong.  Nor does it mean
that he needs to explain any further than he has already done
so.  I understood his original explanations; just because they
were insufficient to sway your viewpoint doesn't mean he has
to do any further explanation.  So you would vote otherwise;
big deal.  That's why we have a voting process.

>
> Basically, what we have here is a case of a tree falling in a forest (and
we
> all know it makes noise).

explain how

[ Lyle puts forth... ]

Oh great Zen master, explain how not.