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Re: Mods (open discussion)



> From belgarat@expert.cc.purdue.edu Thu Oct  8 19:43:38 1998
> Subject: Re: Mods (open discussion)
>
> I don't believe they are based on any stat.  I think that was held over
> from when Multi-attack was moved  into the weapon skill and made based on
> common sense instead of agility.
>
> Joel
>

Actually, they have been around a lot longer than that. AdventureQuest
began it's big conversion into the game it is today after the Summer of 89, 
when TSR snubbed Bob Blake, and replaced him as head of the AD&D open.
Dan and Bob set out to make their game that they ran in the local campaign
in Lafayette into something that would replace AD&D, and bankrupt TSR.
(Hey, look what happened to TSR! :)

The game that they began changing at that time had 'melee mods' that were
based off your character Class and level. These Melee Mods are what became
the combat, missile, and grapple mods that we know and love (or hate) today.

Sorry for the boring history lession. I'm sure Lyle will correct me if I got
a date wrong.

-Sean