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Re: Mods (open discussion)



Actually, it depends on how you look at it.  Having CSE as a limiting factor
makes sense but I would much prefer to use the associated stats.

With just CSE as a limiting factor, character development options will be
less than if it was the associated stat.  With a low CSE, one will be
"locked out" as a fighter, archer, AND wrestler.  With the associated stat,
if one rolls bad for one of the stats, he will have the other to options to
take his character.  Of course, this assumes that the player uses his
character's stats to guide him on his decisions on character development.

The way I view it is like this...

With combat, one needs strength to be able to swing a sword harder to be
able to more effectively puncture through armor or even tough critter hide.
Hence a character with a low strength will have less of a chance to cause
damage (ie "strike") than a character with a high strength.

With missile weapons, one needs perception to be able to be able to judge
the general movement, distance, and speed of his target.  A character with a
low perception will not be able to judge these things as well as someone
with a high perception.  Therefore, perception should be a limiting factor.

With grappling, self control and mental discipline (or even the ability to
press on while in a difficult situation) are crucial.  As a result, one who
does not have good mental control cannot compete as well as one with a high
willpower.  Hence, grapple modifiers should be based on willpower.

In respects to skills, I see this as a way of applying common sense to a
situation in order to gain a better advantage against the opponent (through
pluses to hit or damage).

Thanks,
Mike

-----Original Message-----
From: Rob <rob@aclcb.purdue.edu>
To: Michael Kilgore <khaakon@lycosmail.com>; Steve Ames
<steve@ns1.cioe.com>; gmlist@cioe.com <gmlist@cioe.com>
Date: Wednesday, October 07, 1998 12:52 PM
Subject: Re: Mods (open discussion)


>
>
>>
>> Associated stats make sense.  As a matter of fact, I do agree that CM
>should
>> be limited to STR, MM to PER, and GM to WIL (and for those to whom it
>> applies to LM to CSE).
>>
>>
>umm I'd think cse would be the limiting factor on mods since it is the
>basis for all
>weapon skills.  That whole consistancy thing people have been going for.
>