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Re: Mods (open discussion)





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> From: Michael Kilgore <khaakon@lycosmail.com>
> To: Rob <rob@aclcb.purdue.edu>; gmlist@cioe.com
> Subject: Re: Mods (open discussion)
> Date: Wednesday, October 07, 1998 3:59 PM
> 
> 
> Actually, it depends on how you look at it.  Having CSE as a limiting
factor
> makes sense but I would much prefer to use the associated stats.
> 
> With just CSE as a limiting factor, character development options will be
> less than if it was the associated stat.  With a low CSE, one will be
> "locked out" as a fighter, archer, AND wrestler.  With the associated
stat,
> if one rolls bad for one of the stats, he will have the other to options
to
> take his character.  Of course, this assumes that the player uses his
> character's stats to guide him on his decisions on character development.

Thats already the case.  if you don't have a high weapon or wrestling skill
your not going to be very effective.  going by this new version requires a
person to have  high cse AND a high "associated" stat.  so what your really
talking about here is locking out even more characters based out their
stats because a bad roll on either of his stats prevents him from becoming
an effective fighter




> 
> The way I view it is like this...
> 
> With combat, one needs strength to be able to swing a sword harder to be
> able to more effectively puncture through armor or even tough critter
hide.
> Hence a character with a low strength will have less of a chance to cause
> damage (ie "strike") than a character with a high strength.

no, in fact if you put all your muslce into a swing your a lot more likely
to miss because your not putting any consideration into where the blow will
land.  
proper timing of knowing when and where to strike make a hit successful not
hte brute strength behind it.  
> 
> With missile weapons, one needs perception to be able to be able to judge
> the general movement, distance, and speed of his target.  A character
with a
> low perception will not be able to judge these things as well as someone
> with a high perception.  Therefore, perception should be a limiting
factor.

noticing movements is perception judging falls entirely under the realm of
common sense as it is your judgment.


> 
> With grappling, self control and mental discipline (or even the ability
to
> press on while in a difficult situation) are crucial.  As a result, one
who
> does not have good mental control cannot compete as well as one with a
high
> willpower.  Hence, grapple modifiers should be based on willpower.

willpower is fine and dand, but it has little to do with doing the right
thing in combat.  it once agian is a judgement call which puts in the realm
of common sense


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