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Re: Mods (open discussion)



Wish my windows didn't go kuputz on me a couple weeks ago I would have
included what was said on the subject.  What I remember from way back when
this list was started was a discussion on combat mod and limitations.
Someone had proposed DVs as the limit (ie CM cannot be greater than CDV).
The flaw I see was that CDV flucuate with equipment and magic.

As I said, I think I missed something.

Thanks,
MIke

-----Original Message-----
From: Sean L. McLane <zodo@laf.cioe.com>
To: gmlist@cioe.com <gmlist@cioe.com>; khaakon@lycosmail.com
<khaakon@lycosmail.com>; steve@ns1.cioe.com <steve@ns1.cioe.com>
Date: Tuesday, October 06, 1998 10:08 PM
Subject: Re: Mods (open discussion)


>> From khaakon@lycosmail.com Tue Oct  6 21:53:58 1998
>> Subject: Re: Mods (open discussion)
>>
>> Associated stats make sense.  As a matter of fact, I do agree that CM
should
>> be limited to STR, MM to PER, and GM to WIL (and for those to whom it
>> applies to LM to CSE).
>>
>> Defense values (in my opinion) don't make sense.  I have a hard time
>> grasping the logic that if I put on my plate mail armor I can attack
better
>> (I now have a better DV and thus my CM goes up) -- maybe I missed
something.
>>
>
>Um what? Since when do DVs have to do with Mods, or vice versa? I've never
>heard of DVs being a limiting factor on mods, as you seem to be explaining
>here. Where did you find this little tidbit?
>
>-Sean
>
>(Remander of post snipped for brevity)
>