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Re: $.02 on Defense



What about the T'or drills? There are a good number of them that are rolled
in the opponent's phase of a round.

I would _guess_ that reason dodge is rolled on the opponent's phase has the
same origins as why some T'or drills are rolled during the opponent's phase.

Personally, I don't see why the dodge skill has be rolled in the opponent's
phase of a round.  Would anyone (who was involved in the early days of  play
testing) care to elaborate why the skill was designed in this way?

Thanks,
Mike

-----Original Message-----
From: Kris Ames <kris@cioe.com>
To: gmlist@cioe.com <gmlist@cioe.com>
Date: Monday, October 05, 1998 2:05 PM
Subject: Re: $.02 on Defense


>John,
>
>One thing I don't like about the current dodging skill is that it is done
>during the opponents round (contrary to everything else in AQ).
>Effectively it allows you to get your full complement of attacking in
>during your round and still successfully dodge/avoid an attack which is
>supposed to be kinda simultaneous.  At least the way people were leaning
>toward on the defensive skill (sub skill of weapon skill), people have to
>sacrifice some (if not all) of their attacks to defend.
>
>No sir don't like the way dodge is now, certainly don't want to continue
>said trend with new skills.
>
>-Kris
>
>----------
>> From: John Hogg <johnhogg@expert.cc.purdue.edu>
>> To: gmlist@ns1.cioe.com
>> Subject: $.02 on Defense
>> Date: Monday, October 05, 1998 1:14 PM
>>
>> I like Kilgore's take on basing it on the dodging skill.
>>
>> (p 71 of the '96 printing)
>> DODGING
>> BC: 200
>> Type: Marine
>> Att: AGI
>> ED: 4
>>
>> This skill allows your adventurer to dodge incoming missles.  This is
>done
>> in the opponent's round when the GM is about to roll "to strike" your
>> adventurer.  When the GM asks for his MDV, announce that he is dodging,
>> and roll the number of dice equal to the number you wish to increase
>his
>> MDV.  If successful, state the MDV plus the number of dice rolled.
>> Otherwise, state the MDV -minus- the number of dice rolled.
>>
>>
>>
>> Why not set up a DEFENCE  or PARRY skill for a warrior in a similar
>manner
>> allowing activation during the opponent's round and (biggest hole I see
>> above) against only one attack that round.
>>
>> Perhaps +2 to CDV and GDV instead of +1
>>
>> Perhaps a PARRY skill for CDV, and a BLOCKING skill for grapple
>> limited by STR and WIL in about the 200 cost range (though GDV may be
>> under wrestling ... have to check)
>>
>> I REALLY like that you announce the dodge attempt BEFORE you know if
>the
>> attack you're dodging is going to hit or miss.
>>
>>
>>
>> John Hogg johnhogg@expert.cc.purdue.edu
>> I'll tell you what I've learned today!  I've learned Nature can be
>cruel ...
>> BUT I CAN BE CRUELER!!!!!!    BWAHAHAHAHAHAHAHAHAHA!!!!
>> -Ren Hoek "Lumberjerks" The Ren & Stimpy Show
>>
>