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Re: $.02 on Defense



I was under the assumption that T'orite drills, being comprised of both
magic AND skill, would allow for such a defensive drill to be used.  This
also helps offset the balance of T'orites not being able to wear armour.
If dodging is supposed to be rolled on the opponent's round, I believe
that to be wrong.  That would make it an exception to the entire list.  If
we incorporate it in the warrior skill along with the splite dice
proposal, then it will limit warriors to being able to use only one skill
a turn (being the opponent's round and the character's round).

Joel


On Mon, 5 Oct 1998, Michael Kilgore wrote:

> What about the T'or drills? There are a good number of them that are rolled
> in the opponent's phase of a round.
> 
> I would _guess_ that reason dodge is rolled on the opponent's phase has the
> same origins as why some T'or drills are rolled during the opponent's phase.
> 
> Personally, I don't see why the dodge skill has be rolled in the opponent's
> phase of a round.  Would anyone (who was involved in the early days of  play
> testing) care to elaborate why the skill was designed in this way?
> 
> Thanks,
> Mike
> 
> -----Original Message-----
> From: Kris Ames <kris@cioe.com>
> To: gmlist@cioe.com <gmlist@cioe.com>
> Date: Monday, October 05, 1998 2:05 PM
> Subject: Re: $.02 on Defense
> 
> 
> >John,
> >
> >One thing I don't like about the current dodging skill is that it is done
> >during the opponents round (contrary to everything else in AQ).
> >Effectively it allows you to get your full complement of attacking in
> >during your round and still successfully dodge/avoid an attack which is
> >supposed to be kinda simultaneous.  At least the way people were leaning
> >toward on the defensive skill (sub skill of weapon skill), people have to
> >sacrifice some (if not all) of their attacks to defend.
> >
> >No sir don't like the way dodge is now, certainly don't want to continue
> >said trend with new skills.
> >
> >-Kris
> >
> >----------
> >> From: John Hogg <johnhogg@expert.cc.purdue.edu>
> >> To: gmlist@ns1.cioe.com
> >> Subject: $.02 on Defense
> >> Date: Monday, October 05, 1998 1:14 PM
> >>
> >> I like Kilgore's take on basing it on the dodging skill.
> >>
> >> (p 71 of the '96 printing)
> >> DODGING
> >> BC: 200
> >> Type: Marine
> >> Att: AGI
> >> ED: 4
> >>
> >> This skill allows your adventurer to dodge incoming missles.  This is
> >done
> >> in the opponent's round when the GM is about to roll "to strike" your
> >> adventurer.  When the GM asks for his MDV, announce that he is dodging,
> >> and roll the number of dice equal to the number you wish to increase
> >his
> >> MDV.  If successful, state the MDV plus the number of dice rolled.
> >> Otherwise, state the MDV -minus- the number of dice rolled.
> >>
> >>
> >>
> >> Why not set up a DEFENCE  or PARRY skill for a warrior in a similar
> >manner
> >> allowing activation during the opponent's round and (biggest hole I see
> >> above) against only one attack that round.
> >>
> >> Perhaps +2 to CDV and GDV instead of +1
> >>
> >> Perhaps a PARRY skill for CDV, and a BLOCKING skill for grapple
> >> limited by STR and WIL in about the 200 cost range (though GDV may be
> >> under wrestling ... have to check)
> >>
> >> I REALLY like that you announce the dodge attempt BEFORE you know if
> >the
> >> attack you're dodging is going to hit or miss.
> >>
> >>
> >>
> >> John Hogg johnhogg@expert.cc.purdue.edu
> >> I'll tell you what I've learned today!  I've learned Nature can be
> >cruel ...
> >> BUT I CAN BE CRUELER!!!!!!    BWAHAHAHAHAHAHAHAHAHA!!!!
> >> -Ren Hoek "Lumberjerks" The Ren & Stimpy Show
> >>
> >
> 
>