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Re: Mods (open discussion)
I to am unwilling to open this can of worms but I did have one devil's
advocate comment :)
----------
> From: John Hogg <johnhogg@expert.cc.purdue.edu>
> To: gmlist@ns1.cioe.com
> Subject: Mods (open discussion)
> Date: Monday, October 05, 1998 12:52 PM
>
>
> It still begs the question:
>
> If I'm a warrior, why would I spend the eps to buy up my weapon skill
for
> precise attack, when mods are much cheaper and apply to ALL weapons?
One reason of course would be Joe warrior never expected to encounter a
Creature with a combat DV of 35 (they only had a mod of say 10), so they
unexpectedly really needed a few dice of precise attack to even have a
hope of hitting.
:)