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$.02 on Defense
I like Kilgore's take on basing it on the dodging skill.
(p 71 of the '96 printing)
DODGING
BC: 200
Type: Marine
Att: AGI
ED: 4
This skill allows your adventurer to dodge incoming missles. This is done
in the opponent's round when the GM is about to roll "to strike" your
adventurer. When the GM asks for his MDV, announce that he is dodging,
and roll the number of dice equal to the number you wish to increase his
MDV. If successful, state the MDV plus the number of dice rolled.
Otherwise, state the MDV -minus- the number of dice rolled.
Why not set up a DEFENCE or PARRY skill for a warrior in a similar manner
allowing activation during the opponent's round and (biggest hole I see
above) against only one attack that round.
Perhaps +2 to CDV and GDV instead of +1
Perhaps a PARRY skill for CDV, and a BLOCKING skill for grapple
limited by STR and WIL in about the 200 cost range (though GDV may be
under wrestling ... have to check)
I REALLY like that you announce the dodge attempt BEFORE you know if the
attack you're dodging is going to hit or miss.
John Hogg johnhogg@expert.cc.purdue.edu
I'll tell you what I've learned today! I've learned Nature can be cruel ...
BUT I CAN BE CRUELER!!!!!! BWAHAHAHAHAHAHAHAHAHA!!!!
-Ren Hoek "Lumberjerks" The Ren & Stimpy Show