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RE: defense
Okay, Steve, you have to admit that you pretty much
asked for this response. Don't worry, I'll be gentle. ;-)
-----Original Message-----
From: Steve Ames [SMTP:steve@ns1.cioe.com]
> Ah but it isn't any type of guarentee that your skill will be effective.
> You have a minimum of +4 to your MDV which probaly puts your MDV to a
> 16 which any bowman with a Missile Mod of 6 gets a 50/50 chance of
> hitting you still.
Yep. In the really real world we can say that someone can practice to
a point where they can always avoid an arrow (or a baseball *grin*).
In AQ even the "impossible" 7d6 check will give you a +14 pushing your
MDV up to around 26. That means a mid-rate archer has a 50/50 without
resorting to a precise attack which would give him a hit on anything
other than a 1.
Mid-rate archer: MM of 16 (Max it out)
Bow skill of 16 (Max it out)
A 5d6 check would mean they would hit on anything except a 1.
[ Here we go... ]
Assuming the appropriate stats are, in fact, at 16 (nice die rolling
to begin with, here), our 'mid-rate' archer would need to be rate
21, have only 8 or so DP and nothing else (he's a real socialite).
Okay, I'll accept that as 'mid-rate', but if he were fleshed out as
a real character that could survive more than one hit, I'd have to
place him a bit above the 'mid-rate' level.
Really kids... since the argument can be made that its possible
and it really doesn't hurt game play much... why not let it ride?
Not that I care. Missiles are such a small part of the game since
combats generally happen indoor or close quarters. *shrug*
Well, Pop, that's a fine way to prove your point. Just because
the argument can be made is no reason to just simply 'let it ride'.
I could make all sorts of arguments for and against the existence
of various features within AQ; that doesn't mean that they should
all of a sudden appear or disappear. And besides, if missiles are
such a small portion of the game, why argue _for_ being able to
defend against them with a melee weapon? And finally, if you
don't really care, why waste anyone's time arguing about it?
Actually, why _are_ we wasting anyone's time arguing about it?
It is clear that we are more or less in agreement with regard to
the existence of the defense sub-skill itself. Why don't we just
make the whole question of whether it should apply to MDV a
part of the write-up we vote on? Here, I'll help out whoever is
going to actually be writing this up (this is worded as if the split
dice proposal were, in fact, voted in):
[blah blah blah about 'Defense' as a sub skill of melee weapons
skill, adding +2 per die allocated to both CDV and GDV]
Voting:
Defense should be added as a sub-skill (circle one) YES NO
Addenda: (check one option only)
____ Defense should not apply to MDV (as written above)
____ Defense should also add +1 per die allocated to MDV
____ Defense should also add +2 per die allocated to MDV
There, how does that sound? Can we quit with the bickering now?
Lyle