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Re: defense
> > 2) Since we are talking about using the weapon for defensive
> > purposes, we should only be adding that +2 per die rolled to
> > the CDV and the GDV as those are only ones affected by
> > weapons to begin with. (so, no, this wouldn't apply to helping
> > against getting shot in the back by a party member on your
> > own round, but it might apply to you blocking a critical miss
> > by your comrade on the baddie that you are both hacking to
> > pieces)
>
> Another good point. Pros and Cons though. This would be in keeping
> with current weapon defense bonuses. On the other hand if your paying
> attention it really isn't that hard to bat a spear or other thrown
> object out of the air (baseballs move pretty damn fast and people seem
> to be able to hit those). Arrows are trickier but still easily within
> the realm of someone with good reflexes.
>
> I guess I'm saying that an argument can be made that MDV should be
> affected as well and having it _not_ affected is an exception and
> something extra I have to remember. I would also argue for changing
> the normal weapon bonus to include MDV...
I agree you should get some benefit against missile weapons. If for no
other reason than the off chance that you wack the arrow out of the way.
Thats good enough for a 1 in my opinion.
What about this?
Give the normal bonus that your weapon gives to GDV and CDV to MDV,
and then for the defense option, make it so that you get +1/die
against missiles instead of 2. This is to reflect the fact
that missile weapons ARE harder to block, but far from impossible.
Wright
- Follow-Ups:
- Re: defense
- From: Joel Gunderson <belgarat@expert.cc.purdue.edu>
- Re: defense
- From: John Hogg <johnhogg@expert.cc.purdue.edu>