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Re: defense



> No, It is far easier to allow it to continue over and get no arguements or
> questions of when your skill gets used again.  Since rounds are 'simultaneous'
> *snort* does your skill run out on lizard init? or does it run out on
> your init?  Its easier to have it last until your weapon skill is used
> again.
>
> And of course its a redefining of the way weapon skill works.  You have to
> do ALLOW for a defensive skill that lasts more than the single phase of
> your part of the round.  In for a dime, in for a dollar.  I'll take the
> dollar with the simplicity. 

Right. So you say it lasts until your next round. That accounts for
lizards, flip-flops, etc... On your round you have to re-roll it to
be as defensive as you were before.

							-Steve