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Re: defense



> > When you roll your dice you specify that X dice will be used
> > for "defense" during the following round. You can use whatever
> > other dice you rolled for combat this round (split target, multi,
> > lethal, etc...).
> > 
> > If you get a flip-flop on initiative then you oopsed and your
> > defensive dice were wasted. Bad you.
>
> Personally, I think it should last until you reroll your weapon skill
> or combat ends.

That makes sense. I was just assuming that on your round you would be
rolling your weapon skill again in order to kill your opponent :)

> > The defensive subskill allows you to use your weapon in a defensive
> > manner. For every die you successfully roll against your weapon skill
> > you may add 2 to your DVs during your opponents round. In the event
> > that you have two rounds sequentially any defense used in the first
> > round is lost and should be re-rolled in the 2nd.
>
> Sounds better than the other option of adding the base DV of the weapon
> per die rolled.

Everything seems to be +2 within the weapon skills. Keep it consistent
and adding a +6 or +8 to your DVs is helpful but not overwhelming.

						-Steve