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Re: defense



> >
> > What ever happened to the defense skill?
> >
> 
> It didn't really make a lot of sense to have it without the
> split dice option... in other words we got sidetracked.
> 
> With split dice it works like this:
> 
> When you roll your dice you specify that X dice will be used
> for "defense" during the following round. You can use whatever
> other dice you rolled for combat this round (split target, multi,
> lethal, etc...).
> 
> If you get a flip-flop on initiative then you oopsed and your
> defensive dice were wasted. Bad you.

Personally, I think it should last until you reroll your weapon skill
or combat ends.

> 
> If its a fresh combat and the opponent gets to move first you
> don't get a defensive option.
> 
> That said:
> 
> The defensive subskill allows you to use your weapon in a defensive
> manner. For every die you successfully roll against your weapon skill
> you may add 2 to your DVs during your opponents round. In the event
> that you have two rounds sequentially any defense used in the first
> round is lost and should be re-rolled in the 2nd.

Sounds better than the other option of adding the base DV of the weapon
per die rolled.

> 
> I suppose a case could be made that the defense works even on a flip 
> flop for things such as your own party shooting you in the back, a 
> T'orite with a rebound, etc... I'd agree with that.

See above comment.

> 
> It should either be a weapon subskill (as outlined above) or a REALLY
> high base cost skill... otherwise it becomes another skill that people
> will roll dice for every round. Blech. I'd vote weapon subskill...
> everything in one tidy die roll and another thing that will cut into
> multi-attacks dominence of the game.

Sub weapon skill.

> 
> I think the defensive skill is alive and well and biding its time :)
> 
> 						-Steve

I'll add this to my list of things. =)

Wright