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Re: defense



> > > When you roll your dice you specify that X dice will be used
> > > for "defense" during the following round. You can use whatever
> > > other dice you rolled for combat this round (split target, multi,
> > > lethal, etc...).
> > > 
> > > If you get a flip-flop on initiative then you oopsed and your
> > > defensive dice were wasted. Bad you.
> >
> > Personally, I think it should last until you reroll your weapon skill
> > or combat ends.
> 
> That makes sense. I was just assuming that on your round you would be
> rolling your weapon skill again in order to kill your opponent :)

Not if I some how manage to pull off that +12DV bonus. =) I'll stick with
my 1 attack each round for awhile. ;)

Wright

> 
> > > The defensive subskill allows you to use your weapon in a defensive
> > > manner. For every die you successfully roll against your weapon skill
> > > you may add 2 to your DVs during your opponents round. In the event
> > > that you have two rounds sequentially any defense used in the first
> > > round is lost and should be re-rolled in the 2nd.
> >
> > Sounds better than the other option of adding the base DV of the weapon
> > per die rolled.
> 
> Everything seems to be +2 within the weapon skills. Keep it consistent
> and adding a +6 or +8 to your DVs is helpful but not overwhelming.

Agreed.


Btw, I will _NOT_ be at the meeting tomorrow, I'll send a few copies of
my proposal along with someone.

Wright