[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Magic Items ( was Re: final )
> From: Steve Ames <steve>
>
> > This is where we disagree. To make an item, you can choose one time ever
> > triggered, multiple charge triggered, once a day triggered, or constantly
> > triggered. What you are thinking of is the zero finesse option of "always
> > on" for magic items. This is for an effect weapon instead of an enchanted
> > one. The progression is quite clear.
>
> And I say your wrong. The spell cannot possibly be recast every round
> that would violate everything else in the system. Triggers:
>
> Always On: self explanatory... its always on, its always trying to confer
> its effect on something or itself
Yep not confering the spell out just the effect of the Spell.
> though trigger: you can triger the effect on or off with a thought. It
> will last until you either don't have the item or you
> turn it off.
>
> There is no constantly triggered option. Zero. Your confusing charges
> and triggers. Seperate issues... entirely. With a charged item I'd agree
> with your reasoning and say the spell effect would last its normal
> duration. "Effect" changes all that.
>
> > There is noreason why the enchant weapon spell would be less effective for
> > missile weapons. That would be game balance straight up.
>
> Then you just have to say that a bow does +1 damage also. *shrug* I
> would think if it was possible to use the bow in some way to get more
> damage from a normal projectile there would be a "lethal attack"
> option in the bow skill. There isn't. Therefore at somepoint the decision
> was made that nothing the person could do could increase damage. Maybe
> the enchanted bow chucks the arrow faster (resulting in more range also,
> right)? But it doesn't. Therefore no extra damage.
What??? Its extra damage would be magical damage. Which is definitely not
the same as damge being done from a skill. It doesn't increase your ability
to shoot an arrow to give you a +1 to hit, it magically flies truer. And
when it hits it just hits with more damage.
> A bow for extra damage should be charged so that it can cast an effect
> upon the arrows.
Probably the best way to do it. No matter what if a GM gives you a bow that
gives you +1 to hit and damage and writes it up as such that is how it
works. IF that falls out of the system as we have it now then it is just
special ( read artifact ).
> > To shed some light on this, I will explain teh item I made in the game.
> > It is a sword of elemental mastery, with a crap load of finesses, and is
> > enchanted. It is always on (recasts every round) and all that has to be
>
> Always on does not mean "recasts every round". Lets not shed light through
> assumption and obuscation.
>
> > done is the posessor must concentrate to change the effect on the weapon
> > (fire to air to.. earth to air, radius 3 feet) The target can be changed
> > at will, along with the effect specifications, but with a round of
> > triggering (thought trigger). So, it does essentially recast all teh
> > time, and the guy behind it must intervene to get it to stop.
>
> Not. You don't need to recast to change an affect. In fact I would rule
> that your item couldn't even be created untill it has four elemental
> masteries on it or the elemental mastery skill allows you to alter which
> elements it works on.
Good point. My problem with the spell is it says it changes Elements as
in fire, air, water and earth. Not Lead to Gold etc... But we know it
is supposed to be Aluminum to Copper et. al.
> > The same is true for most rings of invis. They have to be triggered.
> > Steve would be correct if it was "alwayson", but if it must be triggered
> > then it could be passed around. In the same respect, since invisibility
>
> Again. You are confusing trigger and effect. An effect item can be
> triggered. Its still an effect item. It doesn't cast at that point it
> just makes its "EFFECT" felt. If you take off an effect ring you become
> invisible, even if it was triggered.
visible
> > goes away if you interact with things, having it go away for ever the
> > first time that happens is stupid. So lets throw out the extended
> > duration thing, ro invisibility rings will suck for eternity.
>
> What? Are you drugged? You cannot pass around a ring of invisibilty and
> have you and all your firends invisible.
>
> You put on the ring. If its always on you become invisible. If it requires
> a trigger, you trigger it. In either case when you take it off you
> become visible. Period. That's they way they work now, thats the way they
> worked yesterday. Where does "suck for eternity" come in? I think your
> arguing that they should have more power than they do.
>
> If its a rechargable ring you can pass it around and your friends can
> blow charges and the effect is actually "cast" and would have a normal
> duration.
>
> An effect ring of weapon charm can be built to charm any weapon you
> have. When you hand that weapon to someone else, its no longer charged.
>
> When the arrow leaves the effect bow, it is no longer enchanted. Hence it
> cannot hit a creature 'takes magic weapon to hit'. Can't do it.
>
> -Steve
Nope I think it still is enchanted during the flight of the arrow ( as
per Rob's argument ).
Greg
- References:
- Re: final
- From: Steve Ames <steve@ns1.cioe.com>