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Re: Economic Model for Businesses
Good lord...do I feel retarded. I'll study this and get back to you in a
week.
Foo ;)
On Wed, 30 Sep 1998, Preston Wiley wrote:
> I have completed my first draft of the economic model. It is pretty
> complex because I tried to include alot of things in it. It currently
> doesn't have any random elements, which kind of disappoints me, but I've
> tested on a few businesses and it seems to work pretty good. Tell me what
> you think. It is based off of a simple economic equation for Profits and I
> went for there.
>
> Economics for AQ businesses
> ----------------------------
>
> Using this method, one person should be choosen as the Business Cooridinator.
> This person will be responsible for keeping track of the Player Businesses and
> non-player business and informing the Players how much profits they have
> earned.
>
> Let:
>
> C = Selling Price of Product
> (Determined by the AQ Player)
> D = Demand of Product
> (Equation Below)
> P = Production Cost of Product
> (Cost of Materials to Produce Product)
> S = Supply of Product
> (Determine by AQ Player up to Maximum)
> A = Advertisment Cost Per Month
> (Determined by AQ Player)
> W = Cost of Workers per Month
> (Equation Below)
> M = Machine & Tool Maintence Monthly Cost
> (Total Machine Cost / 20)
> R = Cost of Monthly Rental of Items (Buildings, etc.)
>
> Profits = CD - SP - A - W - M - R
>
> Demand
> ------
>
> Let:
> A = Ad Variable
> (Starts at .005, add .0025 per 125sp spent on ads per month)
> (Always add .0025 * Q per month)
> C = Competition Variable
> (1 + 1 per local competitor + .5 per nonlocal competitor)
> F = Equilibrium Price
> (Price in book or GM Picks it) NOT KNOWN BY PLAYER
> I = Demand Population
> (People who might want to buy this product)
> P = Product Type
> (.75[Necessity] - .25[Luxary])
> Q = Quality of Product
> (0 is normal, < 0 low quality, > 0 high quality)
> S = Supply of Product
> (As described above)
>
> Demand = AIPF
> ----
> CS
>
> Cost of Workers
> ---------------
>
> Let:
> S = Skill Rank of Skill Required to Produce Product
> (Minimum of 7 to be useful)
> B = Base cost of Skill used for S
> (Not the 3 times version, the BASE cost)
>
> Cost = S * (B/10) * 4 per worker per month
>
> If you're production requires only non-skilled workers, the cost is
> 60 SP per worker per month.
>
> Max Supply
> ----------
>
> Let:
> V = Item Variable
> (Amount Produced by 20 workers in 1 month)
> W = Number of Workers
> (Determined by AQ Player)
> T = Tech Level
> (Normally 1, low quality machines decreases...)
>
>
> Max Supply = TVW
> -----
> 20
>
>
>
>