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Economic Model for Businesses
I have completed my first draft of the economic model. It is pretty
complex because I tried to include alot of things in it. It currently
doesn't have any random elements, which kind of disappoints me, but I've
tested on a few businesses and it seems to work pretty good. Tell me what
you think. It is based off of a simple economic equation for Profits and I
went for there.
Economics for AQ businesses
----------------------------
Using this method, one person should be choosen as the Business Cooridinator.
This person will be responsible for keeping track of the Player Businesses and
non-player business and informing the Players how much profits they have
earned.
Let:
C = Selling Price of Product
(Determined by the AQ Player)
D = Demand of Product
(Equation Below)
P = Production Cost of Product
(Cost of Materials to Produce Product)
S = Supply of Product
(Determine by AQ Player up to Maximum)
A = Advertisment Cost Per Month
(Determined by AQ Player)
W = Cost of Workers per Month
(Equation Below)
M = Machine & Tool Maintence Monthly Cost
(Total Machine Cost / 20)
R = Cost of Monthly Rental of Items (Buildings, etc.)
Profits = CD - SP - A - W - M - R
Demand
------
Let:
A = Ad Variable
(Starts at .005, add .0025 per 125sp spent on ads per month)
(Always add .0025 * Q per month)
C = Competition Variable
(1 + 1 per local competitor + .5 per nonlocal competitor)
F = Equilibrium Price
(Price in book or GM Picks it) NOT KNOWN BY PLAYER
I = Demand Population
(People who might want to buy this product)
P = Product Type
(.75[Necessity] - .25[Luxary])
Q = Quality of Product
(0 is normal, < 0 low quality, > 0 high quality)
S = Supply of Product
(As described above)
Demand = AIPF
----
CS
Cost of Workers
---------------
Let:
S = Skill Rank of Skill Required to Produce Product
(Minimum of 7 to be useful)
B = Base cost of Skill used for S
(Not the 3 times version, the BASE cost)
Cost = S * (B/10) * 4 per worker per month
If you're production requires only non-skilled workers, the cost is
60 SP per worker per month.
Max Supply
----------
Let:
V = Item Variable
(Amount Produced by 20 workers in 1 month)
W = Number of Workers
(Determined by AQ Player)
T = Tech Level
(Normally 1, low quality machines decreases...)
Max Supply = TVW
-----
20