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Economic Model for Businesses



I have completed my first draft of the economic model. It is pretty
complex because I tried to include alot of things in it. It currently
doesn't have any random elements, which kind of disappoints me, but I've
tested on a few businesses and it seems to work pretty good. Tell me what
you think. It is based off of a simple economic equation for Profits and I
went for there.

Economics for AQ businesses
----------------------------

Using this method, one person should be choosen as the Business Cooridinator.
This person will be responsible for keeping track of the Player Businesses and
non-player business and informing the Players how much profits they have 
earned.

Let:

	C = Selling Price of Product
		(Determined by the AQ Player)
	D = Demand of Product
		(Equation Below)
	P = Production Cost of Product
		(Cost of Materials to Produce Product)
	S = Supply of Product
		(Determine by AQ Player up to Maximum)
	A = Advertisment Cost Per Month
		(Determined by AQ Player)
	W = Cost of Workers per Month
		(Equation Below)
	M = Machine & Tool Maintence Monthly Cost
		(Total Machine Cost / 20)
	R = Cost of Monthly Rental of Items (Buildings, etc.)

Profits = CD - SP - A - W - M - R

Demand
------

Let:
	A = Ad Variable
		(Starts at .005, add .0025 per 125sp spent on ads per month)
		(Always add .0025 * Q per month)
	C = Competition Variable
		(1 + 1 per local competitor + .5 per nonlocal competitor)
	F = Equilibrium Price
		(Price in book or GM Picks it) NOT KNOWN BY PLAYER
	I = Demand Population
		(People who might want to buy this product)
	P = Product Type
		(.75[Necessity] - .25[Luxary])
	Q = Quality of Product
		(0 is normal, < 0 low quality, > 0 high quality)
	S = Supply of Product
		(As described above)

Demand = AIPF
	 ----
	  CS

Cost of Workers
---------------

Let:
	S = Skill Rank of Skill Required to Produce Product
		(Minimum of 7 to be useful)
	B = Base cost of Skill used for S
		(Not the 3 times version, the BASE cost)

Cost = S * (B/10) * 4    per worker per month

If you're production requires only non-skilled workers, the cost is
60 SP per worker per month.

Max Supply
----------

Let:
	V = Item Variable
		(Amount Produced by 20 workers in 1 month)
	W = Number of Workers
		(Determined by AQ Player)
	T = Tech Level
		(Normally 1, low quality machines decreases...)
	

Max Supply =  TVW
	     -----
	       20