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RE: Split Dice Proposal



He has a point.  How about requiring people to previously specify what
they are rolling; then, once that is established, require them to roll
each part of the skill check seperately like the way we do attack rolls.

e.g. :  Schmooze (The Ice Cream Man) Warrior decides to make a 5d6 skill
check
versus his ice-cream scoop skill.  He decides that 2 of these dice will go
into defense (what happened to this skill?), and three will go into 
multi-attack.  
He then separately rolls 2d6 for his defense and then rolls another 3d6 to 
see if he made his multi attack.  If the combined total is less than his
skill, Viola!  One dead orc a la mode.

Joel





On Wed, 30 Sep 1998, Daniel Lawrence wrote:

> Multiple dice rolling is always confusing, and easily abused. I know Greg really likes to roll the whole set at once..... but in the hands of someone else who is less then he, it is damned easy to decide what dice are for what AFTER the roll.
> 
> To get this skill through approval at all will at least require a very specific protocal on this dice rolling. Some way to ensure it can't be abused needs to be part of the proposal.
> 
> 					dan
> 
> -----Original Message-----
> From:	Kris Ames [SMTP:kris@cioe.com]
> Sent:	Wednesday, September 30, 1998 8:24 AM
> To:	gmlist@cioe.com
> Subject:	Re: Split Dice Proposal
> 
> I don't really care.  Maybe to be consistent during the action phase is
> when you announce it (right before you roll the dice)  similar to when
> you say "I am going to multi attack enemy 1" and then roll the dice. 
> Sound reasonable?
> 
> -Kris
> 
> 
>