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Re: archery commentary



> > I have played in many games with higher firing rates , mutile ranges and
> > longer ranges
> > it results in more bow use but i would have to say  in this case that would
> > be a good thing.
> 
> I've also played in tech games where getting hit with a bullet doesn't
> do 1d10 points of damage, it kills you. One hit and your out. This doesn't
> lead to any feelings of helplessness and doesn't require increases in
> power levels. It requires a total rethink on the way you play. The direct
> approach is kind of out. And you are always looking for an ambush instead
> of partying through the woods drinking and playing cards.

*grin* ahhh..the days of cyberpunk...a cool game, even if you do need
to show up to the game with a ream of characters to play. ;)  I still
think its about the best modern combat game there is.

Btw, I'm compiling my research on artillery, let me just say...If you
thought missile weapons got a significant boost in ranges to be fairly
realistic...you ain't seen nothin yet.  These things measure range
in hundreds of yards.

Wright