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archery commentary
Hello,
I just read the many posts on archery, and wanted to make a few
comments. There were a lot of messages, if I missed your comments or
suggestions...oops in advance.
Some Comments...
There has been a lot of discussion regarding bow range extension. On
the one hand, I do like Johns idea of baseing it on the archers bow
skill. However, noone has mentioned that the addition of the Keiron
Great bow last saturday has already increased bow ranges by 225% (160 to
360). I would like to see what effects there are on the game from more
than than doubling the bow range before we try to add a skill option
boosting it by up to 450%.
I has been stated that a chart based range system would be more
time-consuming than a skill based one. Having played Role Master (often
refered to as Chart Master because it has tables such as the one
proposed), I can say from experience that the chart based system is
always slower. My advice is don't set a prescedent for charts. AQ
currently has only 3 charts, it's one of the great things about AQ.
Wright asked if hand axe throwing would be a seperate skill. I would
say yes, because dagger fighting and dagger throwing are in the book
seperately. As a GM I'd take a dim view of someone gleefully
bludgeoning someone with his bow using bow skill...course we'd all have
a good laugh too ;).
Steve made reference to XP cost for bow skill, and later down graded his
estimate stating bow skill is 180. However, both figures were correct,
as there are now multiple bows with varying costs due to differing
damage. Steves first calc was correct for the Kieron Great Bow which is
base cost 300.
A nit I forgot to pick on saturday...
Should we consider modifying the base cost of missile weapons to reflect
superiority of range as well as strict damage?
Rick
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