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NKOTB




>> > add 25% of the weapons printed (effective) range per each D6 rolled
>> > against the skill ... up to an additional 100%.
>> 
>> Why stop at 100%? A 5d6 check is tricky as hell, let 'em have the
>> extra 25% for the extra die. Explain it away as knowing how to choose
>> better arrows, judging wind conditions, etc...
>
>I think the Arty skill states that that's the cap, as I said, it's more 
or
>less right there in the book, just under another skill.
>
>> > However, weapon breaks (overstressed) on a roll of 1 on attacking 
D20 (I
>> > presume BEFORE missle mod is added)
>> 
>> Bow string or bow? Magical bows getting a check as per normal course 
of
>> events right?
>
>Again, Arty's nonspecific, probibally GM discression as the write up is
>for multiple pieces of hardware, though truth be told, I've seen more 
bows
>break from dry firing(2) than bow strings(0), but I've not fired one in
>years, and only used them briefly at high school.
>
>> Yep, I like it! And... one we incorporate the concept of split dice
>> you can roll 4d6 -vs- your bow skill and use 1d6 of that for extra
>> distance and 3d6 for precise attack.
>>
>Another nitpick, the MWskill specifically says only ONE aspect of the
>skill can be used/round.  Without removing that condition (and I'm sure
>it's there for a reason) you could pop for range OR for precision.
> 
>> Mmm... yep, this at first look is a much better solution.
>> 
>> 						-Steve
>>
>Saints preserve us, Steve & I agree ;)
>
>The only reason I think it's a more viable alternative is that it 
already
>exists within the system, but under a different skill.  However, if the
>REALLY BIG crossbow can be cranked for range, than would it be possible 
to
>do so in a similar manner for the man-portable variety.  I think so.
>
>I also didn't mean to state that all bow ranges should be halved, blame 
it
>on lack of sleep and being the most easy example to whip out.  I didn't 
do
>the work to consider what the ranges on the bows SHOULD BE (as I 
presume
>Wright did) 'cause their Wright's stuff. (any NKOTB humming/singing 
along
>will be greeted with an armed response).

SINGING>>>> Cause she's got...The RIGHT STUFF...
(I've seen your arms twig boy, bring it.)


>
>I think they should be cut down a bit (perhaps 20-33%) but not halved.
>
>Example, if they're cut to 2/3 range, a 2d6 check would put them back 
out
>to their currently printed range.
>
>As far as quickdraw vs taking reload time off, I don't have my book in
>front of me, but I seem to recall that that's what quickdraw sounded 
like
>in mine.  Perhaps the difference between editions, perhaps I'm wrong.
>
> 
>
>
>John Hogg				johnhogg@expert.cc.purdue.edu
>"Adventure?  Excitement?  A jedi craves not these things."
>						-Silent Bob, "Mallrats"
>
>
>


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