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Re: archery
> > Why stop at 100%? A 5d6 check is tricky as hell, let 'em have the
> > extra 25% for the extra die. Explain it away as knowing how to choose
> > better arrows, judging wind conditions, etc...
>
> I think the Arty skill states that that's the cap, as I said, it's more or
> less right there in the book, just under another skill.
It probably does, but what the hell... live on the edge :)
> > Yep, I like it! And... one we incorporate the concept of split dice
> > you can roll 4d6 -vs- your bow skill and use 1d6 of that for extra
> > distance and 3d6 for precise attack.
> >
> Another nitpick, the MWskill specifically says only ONE aspect of the
> skill can be used/round. Without removing that condition (and I'm sure
> it's there for a reason) you could pop for range OR for precision.
Right... but there's a proposal coming down the pipe to remove that
restriction... Hence my qualifier "once we incorporate the concept of
split dice". I think the reason the current limit is there is we don't
want people rolling 3d6 against multi-attack and then 3d6 against
lethal attack, etc... split dice handles this nicely.
-Steve
- References:
- Re: archery
- From: John Hogg <johnhogg@expert.cc.purdue.edu>