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Re: GM'ing this weekend.





On Wed, 16 Sep 1998, Michael Kilgore wrote:

> Unfortunately there are a couple of things here I feel that I need to
> comment on...
> 
> ----------------
> Then frankly the other thing hurting geleia are Gm's who allow instant
> transport from there on a routine basis to other setings.  This
> happened a week or two ago with Centralia.  Players just magically
> moved to Centralia from Geleia.  They routinely magically move from
> Rougtero to Centralia and back, or Attilia to Rougtero/Centralia
> and back.  Personally I find this cheesy and lame, and don't want
> to see it become prevelant in Geleia, power like that just is not
> going to be loaned out to adventurers without a SERIOUS payment
> being made(priestly ways take defer of 12 and a spell of 12, and
> the magic way takes either a rank 14 or 2 16's in a double cost group).
> These are just not things that are going to be common in the slightest.
> ----------------------------------------------------------------------------
> --------------------
> 
> [MAK]  First, it is Atalia, not Atillia.  I would appreciate it if you would
> get it correct.  Second, I have never ported anyone to or from Centralia.
> Fortunately, I have not had to deal with someone in Centralia wanting to
> teleport directly to Atalia.  Should such a case arise, I will have to say
> "tough cookies" because the only portal is the Nexus and I want to keep it
> that way.
> 
> ----------------------------------------------------------------------------
> --------------
> [Daniel Lawrence]  And I have made this common? It seems to me just recently
> I was being lambasted for making interdemensional and portal movement
> difficult. Can't have it both ways guys... either I'm wrong for restricting
> portal travel, or I'm wrong for letting it occur. Please tell me which one
> of these I'm wrong for doing.
> ----------------------------------------------------------------------------
> ----------------
> 
> [MAK]  Actually Dan, I think the way you are handling things now is
> perfectly reasonable.  You made it more difficult yet, not impossible.  I
> think this is something that was long overdue.
> 
> ----------------------------------------------------------------------------
> -----------
> Bleh, I'm rambling and spewing.  Regardless, Geleia will not take off
> as a setting unless more of the above criteria are met(the a-e thing)
> or people just spontaneously give it a try.
> ----------------------------------------------------------------------------
> -----------
> [Daniel Lawrence]  Or people play there, enjoy it, and like playing under
> that setting with the people whom GM there (myself included at some point).
> This is about fun..... supply the fun, the hordes of admiring players will
> follow.
> Daniel Lawrence
> Wright
> ----------------------------------------------------------------------------
> -----------
Again, I did not "bump" Rick.  I merely was frustrated that I showed up to
find the game I had reserved for 3 weeks was taken.  I did speak to Rick
about him gming (I now recall), but don't recall him saying anything about
Geleia.  I even remember something to the effect of "Too bad I don't get
to go on your adventure again"  because we were gming on the same night.
There is no clique, I had been waiting a long time to start a necessary
plot line.

> 
> First, there is the appearance that Geleia is a clique thing.  While you
> collectively claim this is not the case, I have hard time believing this.
> Jevan's bumping of Rick does not help in this respect IMHO.  Additionally, I
> think there is hope for Rougtero.  While the island itself is devoid of
> things that are interesting, there are almost literally hundreds of islands
> surrounding Lojem.  I have not had any experience in the "new and improved"
> Centralia to form any opinions.

I don't mind if people bring over old characters.  It hasn't been
forbidden.  Go nuts.  It should bring more shape to a developing setting.
For instance, my character "Bob the High Priest"  is building a cathedral
in Southham.  


> 
> Personally, I think players should be allowed to move characters from one
> setting to another.  This keeps things from stagnating for the players.
> Players make an investment in their characters (how much depends on the
> individual).  Everybody has their "favorite" character.  I just think it
> would be more exciting for the players if they can occasionally their
> "favorite adventurer" to another setting.
> 

Not to favor my character, but I hardly call sailing half way around the
world "casual".  It was deliberate, planned, and my character was
originally a Karfelon based character come to liberate it from evil.  What
else could be done?  Wait for some miracle?  Making assumptions about Dan
loosing his temper is a bit hasty as well...  


> On the other hand, I don't think that casual jumping from one setting to
> another should be allowed.  Consider what happened with plot line where the
> priests of Gairntown took control of Lojem.  Characters from Centralia,
> where industry was not crippled because of the blockades and raids, started
> transporting goods and marines to Karfelon.  From what I have heard, things
> got so far out of control that Dan decided to destroy the sea wall to bring
> an end to it all.
> 
> IMHO, keep the jumping but keep close tabs on it.
> 
> Thanks,
> Mike
> 
> 
> 


Sorry about the order in the message, but I'm really tired.
Lets get ready to vote this weekend.

Jevan