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Fw: Magic Conflicts



It seems I didn't send this to the group.  Either I hit the wrong button in
Outlook or I responded to the wrong copy.  Sorry.

Thanks,
Mike

PS:  Sorry I wasn't able to catch this sooner as I had class yesterday
combined with the effects of some bug I caught.

-----Original Message-----
From: Michael Kilgore <khaakon@lycosmail.com>
To: Jevan Furmanski <furmansj@expert.cc.purdue.edu>
Date: Wednesday, September 09, 1998 11:17 PM
Subject: Re: Magic Conflicts


>Didn't you... Well... Sh**... Sigh... Did you know that you burn 150
>calories / hr by banging your head on the wall (at least that's what I
>hear.)  Please wait while I go burn a couple for not proofreading yet
again.
>
>I was on an adventure where a character was supposedly a priestess of
A'tena
>and the character had spells.  According to the player, he said he was
>testing them for Dan (something I have long forgotten to ask him if this
was
>indeed legitimate).  As this was about three years ago and the player does
>not play anymore, I have forgotten the player's name.  I think the GM was
>Pat Colins, again, my mind if foggy and I could be wrong.  I just remember
>the events of that adventure.  Melissa remembers the adventure as well.  I
>guess I am not crazy (unless it was a shared delusion).
>
>I've always wondered if these so-called spells were bogus.  If this was
>legitimate, I will have to say those were some strange spells.  They had
>side effects to casting them.  For instance, one spell caused the character
>to get a bloody nose and the one I mentioned caused to the character to
>temporarily go blind.  As I said, these spells were wierd.
>
>I did read the spell descriptions before I posted.  Soul hold holds the
soul
>in the body.  Deliver forcibly separates the soul from the body.  See the
>conflict here?
>
>I can see soul hold winning because it is a rank 13 going against a rank
12.
>
>What I am trying to get at is what is the GENERAL rule that everyone is
>following to ajudicate this.  Under one ruling, deliver would win.  Under
>some rulings, deliver might win.  In your case, deliver will never win.
>With the forum being a mailing list for GMs, I figure I would ask to get
>this information.
>
>Actually, pith is revokable unless the wording of the spell has changed in
>the past two years.  In which case, I have yet to see an errata.  My
version
>reads, "Basic brain function remains to keep the body alive, but thought
and
>co-ordinated activity are impossible until Pith is revoked."
>
>Thanks,
>Mike
>
>-----Original Message-----
>From: Jevan Furmanski <furmansj@expert.cc.purdue.edu>
>To: Michael Kilgore <khaakon@lycosmail.com>
>Cc: Game Master List <gmlist@cioe.com>
>Date: Wednesday, September 09, 1998 10:39 PM
>Subject: Re: Magic Conflicts
>
>
>>Where did this A'tena spell come from??
>>
>>Soul Hold Does prevent deliver.  Read the spell.  That is it's purpose.
>>As for pith, it isn't an unrevokable effect, so clarity should work.
>>
>>Some spells update like the Air temperature, unlike the change temp spell.
>>This would mean that the Air temp spell would overwhelm the change temp.
>>
>>Some spells like soul hold and seal are the _last_ word when it comes to
>>their own balliwick, and you can do little but revoke them or suffer the
>>consequences.
>>
>>jevan
>>
>